Esempio n. 1
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 public SetEffect(WorldEntity Entity, EffectValue GState)
     : base(0x49)
 {
     SetCapacity(5);
     writer.Write(Entity.WorldId);
     writer.Write((byte)GState);
 }
Esempio n. 2
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 public SetGState(WorldEntity Entity, GStateValue GState)
     : base(0x3d)
 {
     SetCapacity(5);
     writer.Write(Entity.WorldId);
     writer.Write((byte)GState);
 }
Esempio n. 3
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 public UnequipItem(PlayerItem PlayerItem, WorldEntity Entity)
     : base(0x06, 10)
 {
     writer.Write(Entity.WorldId);
     writer.Write(PlayerItem.IID);
     writer.Write((ushort)PlayerItem.Index);
 }
Esempio n. 4
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 public virtual void RemoveEntityInView(WorldEntity Entity)
 {
     EntitiesInView.Remove(Entity);
 }
Esempio n. 5
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 public virtual void AddEntityInView(WorldEntity Entity)
 {
     EntitiesInView.Add(Entity);
 }
Esempio n. 6
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 public virtual void AddEntityInView(WorldEntity Entity)
 {
     EntitiesInView.Add(Entity);
 }
Esempio n. 7
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 public virtual void RemoveEntityInView(WorldEntity Entity)
 {
     EntitiesInView.Remove(Entity);
 }
Esempio n. 8
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 public EntityStats(WorldEntity Entity, EntityBaseStats BaseStats)
 {
     this.Entity = Entity;
     this.BaseStats = BaseStats;
 }
Esempio n. 9
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 public static void RemoveEntity(WorldEntity Entity)
 {
     Entities.Remove(Entity.WorldId);
     FreeId(Entity.WorldId);
 }
Esempio n. 10
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 public static void AddEntity(WorldEntity Entity)
 {
     Entity.WorldId = NewId();
     Entities.Add(Entity.WorldId, Entity);
     Entity.UpdateEntitiesInView(true);
 }
Esempio n. 11
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 public static void RemoveEntity(WorldEntity Entity)
 {
     Entities.Remove(Entity.WorldId);
     FreeId(Entity.WorldId);
 }
Esempio n. 12
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 public static void AddEntity(WorldEntity Entity)
 {
     Entity.WorldId = NewId();
     Entities.Add(Entity.WorldId, Entity);
     Entity.UpdateEntitiesInView(true);
 }