Esempio n. 1
0
        public static bool MapSwitcherChanged(MenuEvent e)
        {
            MenuControll controll = ((MenuControllEvent)e).Controll;
            Int2         newSize  = new Int2();

            if (controll.Identificator == "width")
            {
                if (controll.GetValue() == prepareMap.ContentSize.x)
                {
                    return(false);
                }
                newSize = new Int2(controll.GetValue(), prepareMap.ContentSize.y);
            }
            if (controll.Identificator == "height")
            {
                if (controll.GetValue() == prepareMap.ContentSize.y)
                {
                    return(false);
                }
                newSize = new Int2(prepareMap.ContentSize.x, controll.GetValue());
            }

            EraseShips();
            prepareMap.ContentSize = newSize;
            prepareMap.Draw();
            DrawShips();
            return(true);
        }
Esempio n. 2
0
        static bool HostAGame(MenuEvent e)
        {
            l.Erase();

            GameSetup.SetupGame(e);
            l.Draw();

            return(true);
        }
Esempio n. 3
0
        public static bool CollisionChanges(MenuEvent e)
        {
            CheckBoxControll c = (CheckBoxControll)((MenuControllEvent)e).Controll;

            prepareMap.DiagonalCollisions = c.Value == 1;

            prepareMap.Draw();
            return(true);
        }
Esempio n. 4
0
        public static bool ShipCountChanged(MenuEvent e)
        {
            EraseShips();
            IntSwitcherEvent ise = (IntSwitcherEvent)e;
            int    value         = ise.Value;
            string id            = ise.Controll.Identificator;

            id = id.Replace("len", "");
            int shipNo;

            if (!int.TryParse(id, out shipNo))
            {
                return(false);
            }
            ships[shipNo - 1] = value;
            DrawShips();
            return(true);
        }
Esempio n. 5
0
        public static bool ShipSetup(MenuEvent e)
        {
            EraseShips();
            e.Menu.Erase();
            shipControlls = new List <MenuControll>();
            prepareMap.Erase();

            Menu boardMenu = new Menu(new Int2(1, 1), new Int2(32, 45), "Board Setup", Boxes.BoxType.doubled)
            {
                VerticalTextWrapping = Menu.Wrapping.wrapping
            };

            boardMenu.AddControll(new LineSeparatorControll("sep0", "sep0"));
            boardMenu.AddControll(new LabelControll("- Select ship -", "ship_label"));
            for (int i = 0; i < ships.Length; i++)
            {
                if (ships[i] > 0)
                {
                    shipControlls.Add(boardMenu.AddControll(new MenuControll($"Lenght {i + 1} - {shipsOnBoard[i]}/{ships[i]} on board", $"len{i + 1}"), PutDownShip));
                }
            }

            boardMenu.AddControll(new LineSeparatorControll("sep4", "sep4"));
            boardMenu.AddControll(new MenuControll("Go back", "exit"), boardMenu.Exit);

            boardMenu.AddControll(new LineSeparatorControll("sep_fin", "sep_fin"));

            prepareMap.ShowCollisions = true;
            prepareMap.Draw();

            boardMenu.WaitForInput();

            prepareMap.Erase();
            prepareMap.ShowCollisions = false;
            e.Menu.Draw();
            DrawShips();
            prepareMap.Draw();
            return(true);
        }
Esempio n. 6
0
        public static bool PutDownShip(MenuEvent e)
        {
            MenuControllEvent ce   = (MenuControllEvent)e;
            TextLine          comm = new TextLine(new Int2(prepareMap.Position.x, prepareMap.Size.y + 1), " ", true);

            comm.Size      = new Int2(prepareMap.Size.x, 1);
            comm.Alignment = Stringer.TextAlignment.Middle;
            string id = ce.Controll.Identificator;

            id = id.Replace("len", "");
            int  len;
            bool done = false;
            bool save = false;

            if (!int.TryParse(id, out len))
            {
                return(false);
            }
            ;
            Ship s = prepareMap.AddShip(len, new Int2(0, 0));

            s.PickUp();
            prepareMap.GenerateCollisionsMap();
            s.UpdateCollisionState();
            Int2       cursorPosition = new Int2();
            bool       wereColliding  = false;
            bool       doUpdate       = true;
            ConsoleKey response;

            do
            {
                //prepareMap.GenerateCollisionsMap();
                if (s.Collision == Ship.CollisionState.overlap)
                {
                    wereColliding = true;
                    comm.SetText("SHIPS ARE OVERLAPPING!", Color.Red, Color.Black);
                }
                else if (s.Collision == Ship.CollisionState.zone)
                {
                    wereColliding = true;
                    comm.SetText("SHIP IN COLLISION ZONE!", Color.DarkRed, Color.Black);
                }
                else
                {
                    if (wereColliding)
                    {
                        wereColliding = false;
                        comm.SetText("");
                    }
                }
                if (doUpdate)
                {
                    prepareMap.Draw();
                }
                response = Console.ReadKey(true).Key;

                switch (response)
                {
                case ConsoleKey.A:
                case ConsoleKey.LeftArrow:
                    doUpdate = s.MoveBy(Int2.Left);
                    break;

                case ConsoleKey.W:
                case ConsoleKey.UpArrow:
                    doUpdate = s.MoveBy(Int2.Down);
                    break;

                case ConsoleKey.D:
                case ConsoleKey.RightArrow:
                    doUpdate = s.MoveBy(Int2.Right);
                    break;

                case ConsoleKey.S:
                case ConsoleKey.DownArrow:
                    doUpdate = s.MoveBy(Int2.Up);
                    break;

                case ConsoleKey.Enter:
                    done = true;
                    break;

                case ConsoleKey.Escape:
                    done = true;
                    s.Delete();
                    s        = null;
                    doUpdate = true;
                    break;

                case ConsoleKey.R:
                    doUpdate = s.RotateShip();
                    break;
                }

                if (s != null && s.Collision != Ship.CollisionState.none)
                {
                    done = false;
                }
            } while (!done);
            if (s != null)
            {
                s.PutDown();
                shipsOnBoard[s.lenght - 1]++;
                Renderer.AddDissapearingText("Added a new ship", 1000, new Int2(prepareMap.Position.x + prepareMap.Size.x - 8, 0));
            }
            prepareMap.GenerateCollisionsMap();
            prepareMap.Draw();

            return(save);
        }
Esempio n. 7
0
 public static bool TurnTimerChanges(MenuEvent e)
 {
     TurnTimer = ((MenuControllEvent)e).Controll.GetValue();
     return(true);
 }
Esempio n. 8
0
 public static bool CollisionDistanceChanges(MenuEvent e)
 {
     prepareMap.CollisionDistance = ((MenuControllEvent)e).Controll.GetValue();
     prepareMap.Draw();
     return(true);
 }
Esempio n. 9
0
        public static bool SetupGame(MenuEvent e)
        {
            e.Menu.Erase();
            GameSetup GS = new GameSetup();

            Menu gameMenu = new Menu(new Int2(1, 1), new Int2(32, 45), "Game Setup", Boxes.BoxType.doubled)
            {
                VerticalTextWrapping = Menu.Wrapping.wrapping
            };

            gameMenu.AddControll(new LineSeparatorControll("sep0", "sep0"));
            gameMenu.AddControll(new LabelControll("- Game options -", "game_label"));
            gameMenu.AddControll(new IntSwitcherControll("Turn timer", "timer")
            {
                Max            = 600,
                Min            = 0,
                Step           = 1,
                Value          = 0,
                MinSpecialText = "∞",
                FastStepTime   = 200
            });
            gameMenu.AddControll(new IntSwitcherControll("Total lenght limit", "len_lim")
            {
                Max            = 1152,
                Min            = 0,
                Step           = 1,
                Value          = 0,
                MinSpecialText = "∞",
                FastStepTime   = 200
            });
            gameMenu.AddControll(new IntSwitcherControll("Collision distance", "col_dist")
            {
                Value        = 1,
                Min          = 0,
                Max          = 32,
                Step         = 1,
                FastStepTime = 200
            }, CollisionDistanceChanges);
            gameMenu.AddControll(new CheckBoxControll("Corner collisions", "cor_coll", true)
            {
                TrueValue  = "■",
                FalseValue = " "
            }, CollisionChanges);

            gameMenu.AddControll(new LineSeparatorControll("sep1", "sep1"));
            gameMenu.AddControll(new LabelControll("- Board -", "board_label"));

            gameMenu.AddControll(new IntSwitcherControll("Board width", "width", 10, 4, 50, 1), MapSwitcherChanged);
            gameMenu.AddControll(new IntSwitcherControll("Board height", "height", 10, 4, 40, 1), MapSwitcherChanged);

            gameMenu.AddControll(new LineSeparatorControll("sep2", "sep2"));
            gameMenu.AddControll(new LabelControll("- Ships -", "ships_label"));

            for (int i = 0; i < 8; i++)
            {
                gameMenu.AddControll(new IntSwitcherControll($"Lenght {i+1}", $"{i+1}len", Arit.Clamp(4 - i, 0, 8), 0, 32, 1), ShipCountChanged);
                ships[i]        = Arit.Clamp(4 - i, 0, 8);
                shipsOnBoard[i] = 0;
            }

            gameMenu.AddControll(new LineSeparatorControll("sep3", "sep3"));
            gameMenu.AddControll(new MenuControll("◊ START THE GAME ◊", "start"), ShipSetup);

            gameMenu.AddControll(new LineSeparatorControll("sep4", "sep4"));
            gameMenu.AddControll(new MenuControll("Go back", "exit"), gameMenu.Exit);

            gameMenu.AddControll(new LineSeparatorControll("sep_fin", "sep_fin"));

            prepareMap = new Map(new Int2(10, 10), new Int2(34, 1));
            prepareMap.Draw();

            DrawShips();
            gameMenu.WaitForInput();

            EraseShips();
            prepareMap.Erase();
            e.Menu.Draw();
            return(true);
        }