Esempio n. 1
0
        private void ProcessGameCreate(byte[] msg, int currIndex)
        {
            string userHost;
            Game   newGame = new Game();

            currIndex++;
            StringBuilder s = new StringBuilder();

            while (msg[currIndex] != 0)
            {
                s.Append((char)msg[currIndex++]);
            }
            userHost = s.ToString();
            User host = users.GetUserFromName(userHost);

            newGame.host = host;

            newGame.gameHost = s.ToString();

            currIndex++;
            s.Clear();

            while (msg[currIndex] != 0)
            {
                s.Append((char)msg[currIndex++]);
            }
            newGame.name = s.ToString();

            if (host == null)
            {
                return;
            }

            if (host.Category.Equals("Buddies"))
            {
                KailleraTrayManager.Instance.handleTrayEvent(TrayFlags.PopValues.gameCreated, host, newGame.name);
            }

            if (users.GetUserFromName(username).Equals(host))
            {
                currGame = newGame;
            }

            s.Clear();
            currIndex++;

            while (msg[currIndex] != 0)
            {
                s.Append((char)msg[currIndex++]);
            }
            newGame.emuName = s.ToString();

            currIndex++;
            newGame.id = BitConverter.ToInt32(msg, currIndex);
            games.AddGame(newGame);
            gamesChanged(games);
            GUIManager.UpdateGames(games);
        }
Esempio n. 2
0
        private void ProcessGameCreate(byte[] msg, int currIndex)
        {
            Game newGame = new Game();

            currIndex++;
            StringBuilder s = new StringBuilder();

            while (msg[currIndex] != 0)
            {
                s.Append((char)msg[currIndex++]);
            }
            User host = users.GetUserFromName(s.ToString());

            newGame.host = host;
            currIndex++;
            s.Clear();

            while (msg[currIndex] != 0)
            {
                s.Append((char)msg[currIndex++]);
            }
            newGame.name = s.ToString();

            s.Clear();
            currIndex++;

            while (msg[currIndex] != 0)
            {
                s.Append((char)msg[currIndex++]);
            }
            newGame.emuName = s.ToString();

            currIndex++;
            newGame.id = BitConverter.ToInt32(msg, currIndex);
            games.AddGame(newGame);

            GUIManager.UpdateGames(games);
        }