Esempio n. 1
0
        // using the attributes of SKPaint paint parameter:
        //Typeface,
        //TextSize,
        //TextAlign(Center|Left),
        //Style(Fill|Stroke),
        //Color,
        //StrokeWidth(if Style=Stroke)
        public static CGSize DrawTextS(CGContext canvas, string text, SKPoint point, SKPaint paint)
        {
            // BASIC TEXT DRAWING IN CGContext:
            //canvas.SetTextDrawingMode(toCGTextDrawingMode(paint.Style));
            //canvas.SetFillColor(CGUtil.toCGColor(paint.Color));
            //canvas.SetStrokeColor(CGUtil.toCGColor(paint.Color));
            //canvas.SetLineWidth(paint.StrokeWidth);
            //canvas.SelectFont("Helvetica", paint.TextSize, CGTextEncoding.MacRoman);
            //// upsidedown text: https://stackoverflow.com/questions/44122778/ios-swift-core-graphics-string-is-upside-down
            //canvas.SaveState();
            //canvas.TranslateCTM(center.X, center.Y); // text should be centered, but isn't
            //canvas.ScaleCTM(1, -1);
            //canvas.ShowTextAtPoint(0, 0, text);
            //canvas.RestoreState();

            // TEXT DRAWING IN CoreText to compute text size:
            // https://docs.microsoft.com/en-us/dotnet/api/foundation.nsattributedstring?view=xamarin-ios-sdk-12
            var typeface         = (paint.Typeface == null) ? "Helvetica" : paint.Typeface.FamilyName;
            var attributedString = new Foundation.NSAttributedString(text,
                                                                     new CoreText.CTStringAttributes()
            {
                ForegroundColor = Color(paint.Color),        // ForegroundColor is used (only?) if paint.Style = Fill, and overrides paint.Color
                Font            = new CoreText.CTFont(typeface, paint.TextSize)
            });
            var textLine = new CoreText.CTLine(attributedString);

            CGSize  textSize  = attributedString.Size; // maybe we can extract the true baseline origin and return a Rect instead of a Size?
            bool    centered  = paint.TextAlign == SKTextAlign.Center;
            CGPoint textStart = (centered) ? new CGPoint(point.X - textSize.Width / 2.0f, point.Y) : Point(point);

            canvas.SetTextDrawingMode(CG.TextDrawingMode(paint.Style));
            canvas.SetStrokeColor(CG.Color(paint.Color)); // paint.Color is used (only?) if paint.Style = Stroke
            canvas.SetLineWidth(paint.StrokeWidth);
            // upsidedown text: https://stackoverflow.com/questions/44122778/ios-swift-core-graphics-string-is-upside-down
            canvas.SaveState();
            canvas.TranslateCTM(textStart.X, textStart.Y);
            canvas.ScaleCTM(1, -1);

            canvas.TextPosition = new CGPoint(0, 0); // because of the translation
            textLine.Draw(canvas);

            canvas.RestoreState();

            return(textSize);
        }