Esempio n. 1
0
        public void ShapeAdd(AreaWorldModMagicValueType shape)
        {
            Vector3 pos = UnityEngine.Random.onUnitSphere * 0.2f;
            AreaWorldModMagicValue mod = new AreaWorldModMagicValue();

            mod.position = pos;
            mod.rotation = Quaternion.identity;
            mod.myType   = shape;

            switch (shape)
            {
            case AreaWorldModMagicValueType.Sphere:
                mod.SetValuesAsSphere(0.5f);
                break;

            case AreaWorldModMagicValueType.Capsule:
                mod.SetValuesAsCapsule(0.5f, 2f);
                break;

            case AreaWorldModMagicValueType.Cuboid:
                mod.SetValuesAsCuboid(0.5f, 0.5f, 0.5f);
                break;
            }

            mod.id        = allMods.Count;
            mod.container = this;
            mod.SetDirty();
            allMods.Add(mod);
            RecalculateBounds();
        }
Esempio n. 2
0
        public AreaWorldModMagicValue Copy()
        {
            AreaWorldModMagicValue result = new AreaWorldModMagicValue();

            result.name = name;
            //result.mode = mode;
            result.myType   = myType;
            result.position = position;
            result.rotation = rotation;
            result.bounds   = bounds;
            result.value1   = value1;
            result.value2   = value2;
            result.value3   = value3;
            return(result);
        }
Esempio n. 3
0
        public void ShapeCopyAt(int index)
        {
            if (index <0 | index> allMods.Count - 1)
            {
                return;
            }

            AreaWorldModMagicValue copy = allMods[index].Copy();

            copy.container = this;
            copy.SetDirty();
            allMods.Insert(index, copy);
            CheckDirty();
            ReassignIndexes();
        }
Esempio n. 4
0
        public void ShapeIncreaseValueID(int index)
        {
            if (index <0 | index> allMods.Count - 2)
            {
                return;
            }

            AreaWorldModMagicValue a = allMods[index];
            AreaWorldModMagicValue b = allMods[index + 1];

            allMods[index + 1] = a;
            allMods[index]     = b;

            allMods[index + 1].id = index + 1;
            allMods[index].id     = index;
        }