Esempio n. 1
0
 internal void logout()
 {
     api.logout((resp, code) => {
         enable_login     = true;
         login_successful = false;
         username         = "";
         password         = "";
     });
 }
Esempio n. 2
0
        //Used in all interacton with KerbalX, called from a Coroutine and handles the response error codes from the site
        private IEnumerator transmit(KerbalXAPI api, UnityWebRequest request, RequestCallback callback)
        {
//            last_request = null;
//            last_callback = null;
//            api_instance = api;

            api.server_error_message = null;
            api.failed_to_connect    = false;
            api.upgrade_required     = false;

            KXAPI.log("sending request to: " + request.url);
            yield return(request.Send());


            if (request.isNetworkError)                                                             //Request Failed, most likely due to being unable to get a response, therefore no status code
            {
                api.failed_to_connect = true;
                KXAPI.log("request failed: " + request.error);

//                last_request = new UnityWebRequest(request.url, request.method);                    //  \ create a copy of the request which is about to be sent
//                if(request.method != "GET"){                                                        //  | if the request fails because of inability to connect to site
//                    last_request.uploadHandler = new UploadHandlerRaw(request.uploadHandler.data);  // <  then try_again() can be used to fire the copied request
//                }                                                                                   //  | and the user can carry on from where they were when connection was lost.
//                last_request.downloadHandler = request.downloadHandler;                             //  | upload and download handlers have to be duplicated too
//                last_callback = callback;                                                           // /  and the callback is also stuffed into a var for reuse.
            }
            else
            {
                int status_code = (int)request.responseCode;                                //server responded - get status code
                KXAPI.log("request returned " + status_code + " " + status_codes[status_code.ToString()]);

                if (status_code == 500)                                                     //KerbalX server error
                {
                    string error_message = "KerbalX server error!!\n" +                     //default error message incase server doesn't come back with something more helpful
                                           "An error has occurred on KerbalX (it was probably Jebs fault)";
                    var resp_data = JSON.Parse(request.downloadHandler.text);               //read response message and assuming there is one change the error_message
                    if (!(resp_data["error"] == null || resp_data["error"] == ""))
                    {
                        error_message = "KerbalX server error!!\n" + resp_data["error"];
                    }
                    KXAPI.log(error_message);
                    api.server_error_message = error_message;                           //Set the error_message on KerbalX, any open window will pick this up and render error dialog
                    callback(request.downloadHandler.text, status_code);                //Still call the callback, assumption is all callbacks will test status code for 200 before proceeding, this allows for further handling if needed
                }
                else if (status_code == 426)                                            //426 - Upgrade Required, only for a major version change that makes past versions incompatible with the site's API
                {
                    api.upgrade_required = true;
                    var resp_data = JSON.Parse(request.downloadHandler.text);
                    api.upgrade_required_message = resp_data["message"];
                    callback("", status_code);
                }
                else if (status_code == 401)                                                //401s (Unauthorized) - response to the user's token not being recognized.
                {
                    if (RequestHandler.show_401_message == true)                            //In the case of login/authenticate, the 401 message is not shown (handled by login dialog)
                    {
                        api.server_error_message = "Login to KerbalX.com failed";
                        api.logout((resp, code) => {});
                    }
                    callback(request.downloadHandler.text, status_code);
                }
                else if (status_code == 200 || status_code == 400 || status_code == 422)    //Error codes returned for OK and failed validations which are handled by the requesting method
                {
                    callback(request.downloadHandler.text, status_code);
                }
                else                                                                        //Unhandled error codes - All other error codes.
                {
                    api.server_error_message = "Error " + status_code + "\n";
                    var resp_data = JSON.Parse(request.downloadHandler.text);
                    if (!(resp_data["error"] == null || resp_data["error"] == ""))
                    {
                        api.server_error_message += resp_data["error"];
                    }
                    else if (!(resp_data["message"] == null || resp_data["message"] == ""))
                    {
                        api.server_error_message += resp_data["message"];
                    }
                    else
                    {
                        api.server_error_message += request.downloadHandler.text;
                    }
                    callback(request.downloadHandler.text, status_code);
                }
                request.Dispose();
                RequestHandler.show_401_message = true;
            }
        }