internal override void Awake() { LogFormatted("KSPTips Awake"); LogFormatted("Loading Settings"); settings = new Settings("settings.cfg"); if (!settings.Load()) { LogFormatted("Settings Load Failed"); } loadTips(); LogFormatted("KSPTips loaded: {0}", lstTips.Count); string tipslist = ""; foreach (Tip item in lstTips) { tipslist += "\r\n" + String.Format("{0}-{1}-{2}-{3}-{4}", item.Question, item.Answer, item.Image, item.GameMode, item.ModAssembly); } LogFormatted_DebugOnly(tipslist); tipwindow = gameObject.AddComponent <KSPTipsWindow>(); tipwindow.mbTip = this; tipwindow.Visible = !settings.Hidden; /////////////////////////////////////////////////////////////////////////// //Removed Building MouseOver Functionality /////////////////////////////////////////////////////////////////////////// //tipwindowBuilding = gameObject.AddComponent<KSPTipsWindowBuilding>(); //tipwindowBuilding.mbTip = this; if (!settings.Hidden) { SetRepeatRate(15); StartRepeatingWorker(); ChangeTip(); } //Now do a background download of the tips as well KSPTipsDownloader.BeginCheck(); #if DEBUG debugwin = gameObject.AddComponent <TransferWindowPlanner.TipsWindowDebug>(); debugwin.WindowRect = new Rect(0, 0, 100, 500); #endif }
internal override void Awake() { LogFormatted("KSPTips Awake"); LogFormatted("Loading Settings"); settings = new Settings("settings.cfg"); if (!settings.Load()) { LogFormatted("Settings Load Failed"); } if (isShowingGuides) { loadGuides(); LogFormatted("GuidePages loaded: {0}", lstGuides.Count); string guideslist = ""; foreach (GuidePage item in lstGuidePages) { guideslist += "\r\n" + String.Format("{0}-{1} {2}-{3} {4}", item.guide.TargetScene, item.guide.Folder, item.guide.Title, item.Title, item.Image); } LogFormatted_DebugOnly(guideslist); windowGuides = gameObject.AddComponent <Windows.Guides>(); windowGuides.mbTip = this; windowGuides.WindowRect = new Rect(100, 100, 600, 400); Texture2D texMainButton = new Texture2D(38, 38, TextureFormat.ARGB32, false); KSPTips.ExtractToTexture(ref texMainButton, "img_Book"); AppButton = new AppLauncherButtonWrapper(texMainButton); GameEvents.onGUIApplicationLauncherReady.Add(AppButton.OnGUIAppLauncherReady); GameEvents.onGUIApplicationLauncherUnreadifying.Add(AppButton.OnGUIAppLauncherUnreadify); AppButton.onTrue += AppButton_onTrue; AppButton.onFalse += AppButton_onFalse; } if (isShowingTips) { loadTips(); LogFormatted("KSPTips loaded: {0}", lstTips.Count); string tipslist = ""; foreach (Tip item in lstTips) { tipslist += "\r\n" + String.Format("{0}-{1}-{2}-{3}-{4}", item.Question, item.Answer, item.Image, item.GameMode, item.ModAssembly); } LogFormatted_DebugOnly(tipslist); windowTips = gameObject.AddComponent <Windows.Tips>(); windowTips.mbTip = this; windowTips.Visible = !settings.Hidden; if (!settings.Hidden) { SetRepeatRate(15); StartRepeatingWorker(); ChangeTip(); } } /////////////////////////////////////////////////////////////////////////// //Removed Building MouseOver Functionality /////////////////////////////////////////////////////////////////////////// //tipwindowBuilding = gameObject.AddComponent<KSPTipsWindowBuilding>(); //tipwindowBuilding.mbTip = this; //Now do a background download of the tips as well KSPTipsDownloader.BeginCheck(); #if DEBUG debugwin = gameObject.AddComponent <TipsWindowDebug>(); debugwin.WindowRect = new Rect(0, 0, 100, 500); #endif }