Esempio n. 1
0
        /*
        private static T ReadUsingMarshalUnsafe<T>(byte[] data) where T : struct
        {
            unsafe
            {
                fixed (byte* p = &data[0])
                {
                    return (T)Marshal.PtrToStructure(new IntPtr(p), typeof(T));
                }
            }
        }
        */
        void initializeDataPackets()
        {
            VData = new VesselData();
            VData.id = 1;

            HPacket = new HandShakePacket();
            HPacket.id = 0;
            HPacket.M1 = 1;
            HPacket.M2 = 2;
            HPacket.M3 = 3;

            CPacket = new ControlPacket();

            VControls.ControlGroup = new Boolean[11];
            VControlsOld.ControlGroup = new Boolean[11];
        }
Esempio n. 2
0
        private void VesselControls()
        {
            CPacket = (ControlPacket)ByteArrayToStructure(buffer, CPacket);

            VControls.SAS = BitMathByte(CPacket.MainControls, 7);
            VControls.RCS = BitMathByte(CPacket.MainControls, 6);
            VControls.Lights = BitMathByte(CPacket.MainControls, 5);
            VControls.Gear = BitMathByte(CPacket.MainControls, 4);
            VControls.Brakes = BitMathByte(CPacket.MainControls, 3);
            VControls.Precision = BitMathByte(CPacket.MainControls, 2);
            VControls.Abort = BitMathByte(CPacket.MainControls, 1);
            VControls.Stage = BitMathByte(CPacket.MainControls, 0);

            for (int j = 1; j <= 10; j++)
            {
                VControls.ControlGroup[j] = BitMathUshort(CPacket.ControlGroup, j);
            }

            ControlReceived = true;
            //Debug.Log("KSPSerialIO: ControlPacket received");
        }
Esempio n. 3
0
        private void VesselControls()
        {
            CPacket = (ControlPacket)ByteArrayToStructure (buffer, CPacket);

            VControls.SAS = BitMathByte(CPacket.MainControls, 7);
            VControls.RCS = BitMathByte(CPacket.MainControls, 6);
            VControls.Lights = BitMathByte(CPacket.MainControls, 5);
            VControls.Gear = BitMathByte(CPacket.MainControls, 4);
            VControls.Brakes = BitMathByte(CPacket.MainControls, 3);
            VControls.Precision = BitMathByte(CPacket.MainControls, 2);
            VControls.Abort = BitMathByte(CPacket.MainControls, 1);
            VControls.Stage = BitMathByte(CPacket.MainControls, 0);
            VControls.Pitch = (float)CPacket.Pitch / 1000.0F;
            VControls.Roll = (float)CPacket.Roll / 1000.0F;
            VControls.Yaw = (float)CPacket.Yaw / 1000.0F;
            VControls.TX = (float)CPacket.TX / 1000.0F;
            VControls.TY = (float)CPacket.TY / 1000.0F;
            VControls.TZ = (float)CPacket.TZ / 1000.0F;
            VControls.WheelSteer = (float)CPacket.WheelSteer / 1000.0F;
            VControls.Throttle = (float)CPacket.Throttle / 1000.0F;
            VControls.WheelThrottle = (float)CPacket.WheelThrottle / 1000.0F;

            for (int j = 1; j <= 10; j++)
            {
                VControls.ControlGroup [j] = BitMathUshort (CPacket.ControlGroup, j);
            }

            ControlReceived = true;
            //Debug.Log("KSPSerialIO: ControlPacket received");
        }