public void TransformSignal() { ITransform lpf = new CommBlock(nodeFace.LowpassFilter, new UnityEngine.Rect(0f, 0f, 0f, 0f)); Signal x = new Signal(); Signal y = lpf.TransferFunction(x); Assert.AreNotEqual(x, y); }
public CommConnector(Rect pos, CommBlock lNode = null, CommBlock rNode = null) { Position = pos; LConnectedNode = lNode; RConnectedNode = rNode; if (LConnectedNode != null && RConnectedNode != null) DrawConnection(); }
public CommConnector(Rect pos, CommBlock lNode = null, CommBlock rNode = null) { Position = pos; LConnectedNode = lNode; RConnectedNode = rNode; if (LConnectedNode != null && RConnectedNode != null) { DrawConnection(); } }
public void createConnection(CommBlock lNode, CommBlock rNode) { LConnectedNode = lNode; RConnectedNode = rNode; }