Esempio n. 1
0
 static int SetLuaTable(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         KSFramework.UILuaOutlet obj = (KSFramework.UILuaOutlet)ToLua.CheckObject(L, 1, typeof(KSFramework.UILuaOutlet));
         obj.SetLuaTable();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 2
0
    static int set_OutletInfos(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            KSFramework.UILuaOutlet obj = (KSFramework.UILuaOutlet)o;
            System.Collections.Generic.List <KSFramework.UILuaOutlet.OutletInfo> arg0 = (System.Collections.Generic.List <KSFramework.UILuaOutlet.OutletInfo>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <KSFramework.UILuaOutlet.OutletInfo>));
            obj.OutletInfos = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index OutletInfos on a nil value" : e.Message));
        }
    }
Esempio n. 3
0
    static int get_m_TargetLuaTable(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            KSFramework.UILuaOutlet obj = (KSFramework.UILuaOutlet)o;
            LuaInterface.LuaTable   ret = obj.m_TargetLuaTable;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_TargetLuaTable on a nil value" : e.Message));
        }
    }
Esempio n. 4
0
    static int get_OutletInfos(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            KSFramework.UILuaOutlet obj = (KSFramework.UILuaOutlet)o;
            System.Collections.Generic.List <KSFramework.UILuaOutlet.OutletInfo> ret = obj.OutletInfos;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index OutletInfos on a nil value" : e.Message));
        }
    }
Esempio n. 5
0
    static int set_m_TargetLuaTable(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            KSFramework.UILuaOutlet obj = (KSFramework.UILuaOutlet)o;
            LuaTable arg0 = ToLua.CheckLuaTable(L, 2);
            obj.m_TargetLuaTable = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_TargetLuaTable on a nil value" : e.Message));
        }
    }
Esempio n. 6
0
        public void SetOutlet(LuaTable _luaTable)
        {
            if (_luaTable != null)
            {
                Action <UILuaOutlet> fun = delegate(UILuaOutlet outlet)
                {
                    for (var i = 0; i < outlet.OutletInfos.Count; i++)
                    {
                        var outletInfo = outlet.OutletInfos[i];

                        var gameObj = outletInfo.Object as GameObject;
                        if (gameObj == null || outletInfo.ComponentType == typeof(UnityEngine.GameObject).FullName)
                        {
                            _luaTable.Set <string, UnityEngine.Object>(outletInfo.Name, outletInfo.Object);
                            continue;
                        }

                        if (outletInfo.ComponentType == typeof(UnityEngine.Transform).FullName)
                        {
                            _luaTable.Set <string, Component>(outletInfo.Name, gameObj.transform);
                        }
                        else
                        {
                            var comp = gameObj.GetComponent(outletInfo.ComponentType);
                            //UnityEngine.xxx,非UnityEngine.UI.xxx,只能通过typof获取。
                            if (comp == null && outletInfo.ComponentType.StartsWith("UnityEngine"))
                            {
                                //UnityEngine.xxx下的使用typeof获取
                                var comNames = outletInfo.ComponentType.Split('.');
                                if (!comNames[1].StartsWith("UI"))
                                {
                                    var components = gameObj.GetComponents <Component>();
                                    for (var c = 0; c < components.Length; c++)
                                    {
                                        var typeName = components[c].GetType().FullName;
                                        if (typeName == outletInfo.ComponentType)
                                        {
                                            comp = components[c];
                                            break;
                                        }
                                    }
                                }
                            }

                            if (comp == null)
                            {
                                var fmt = "Missing Component `{0}` at object `{1}` which named `{2}`";
                                Debug.LogError(string.Format(fmt, outletInfo.ComponentType, gameObj, outletInfo.Name));
                            }
                            else
                            {
                                _luaTable.Set <string, Component>(outletInfo.Name, comp);
                            }
                        }
                    }
                };


                UILuaOutletCollection outletCollection = this.GetComponent <UILuaOutletCollection>();
                if (outletCollection)
                {
                    if (outletCollection.UILuaOutlets != null && outletCollection.UILuaOutlets.Length > 0)
                    {
                        for (int i = 0; i < outletCollection.UILuaOutlets.Length; i++)
                        {
                            UILuaOutlet item = outletCollection.UILuaOutlets[i];
                            if (item != null)
                            {
                                fun(item);
                            }
                        }
                    }
                }
                else
                {
                    var outlet = this.GetComponent <UILuaOutlet>();
                    if (outlet != null)
                    {
                        fun(outlet);
                    }
                }
            }
        }