Esempio n. 1
0
 /// <summary>
 /// Try cross two segments. 
 /// </summary>
 /// <param name="other"></param>
 /// <param name="point">Resulted point</param>
 /// <returns>True if then lines intersect</returns>
 public bool TryCrossPoint(Segment other, out Vector2Ext point)
 {
     var v1 = (other.To.X - other.From.X) * (From.Y - other.From.Y) - (other.To.Y - other.From.Y) * (From.X - other.From.X);
     var v2 = (other.To.X - other.From.X) * (To.Y - other.From.Y) - (other.To.Y - other.From.Y) * (To.X - other.From.X);
     var v3 = (To.X - From.X) * (other.From.Y - From.Y) - (To.Y - From.Y) * (other.From.X - From.X);
     var v4 = (To.X - From.X) * (other.To.Y - From.Y) - (To.Y - From.Y) * (other.To.X - From.X);
     if ((v1 * v2 >= 0) || (v3 * v4 >= 0))
     {
         point = null;
         return false;
     }
     var x = -((From.X * To.Y - To.X * From.Y) * (other.To.X - other.From.X) - (other.From.X * other.To.Y - other.To.X * other.From.Y) * (To.X - From.X))
         / ((From.Y - To.Y) * (other.To.X - other.From.X) - (other.From.Y - other.To.Y) * (To.X - From.X));
     if (double.IsNaN(x))
     {
         point = null;
         return false;
     }
     var y = ((other.From.Y - other.To.Y) * (-x) - (other.From.X * other.To.Y - other.To.X * other.From.Y)) / (other.To.X - other.From.X);
     if ((y - From.Y) * (To.X - From.X) - (x - From.X) * (To.Y - From.Y) > 0.01)
     {
         point = null;
         return false;
     }
     point =  new Vector2Ext(x, y);
     return true;
 }
Esempio n. 2
0
 public Segment(Vector2Ext from, Vector2Ext to)
 {
     From = from;
     To = to;
 }