Esempio n. 1
0
 public void SaveToSaveFile(PropertyWriter p)
 {
     p.Set("mapname", this.Name);
     foreach (var o in this.objects) {
         PropertyWriter op = p.Create("object");
         op.Set("player", o is PlayerSprite);
         o.SaveToSaveFile(op);
     }
 }
Esempio n. 2
0
 public void SaveToSaveFile(PropertyWriter p)
 {
     p.Set("x", x);
     p.Set("y", y);
     p.Set("layer", layer);
     p.Set("corrX", corrX);
     p.Set("corrY", corrY);
     p.Set("sprite", name);
     p.Set("action", action == null ? "" : action.Raw);
     p.Set("movement",
         movementAI is ScriptedMovementAI ?
         ((ScriptedMovementAI)MovementAI).Script.Raw : "");
     p.Set("collide", Collide == null ? "" : Collide.Raw);
     p.Set("facing", this.facing.ToString());
     p.Set("moving", this.moving.ToString());
 }