IEnumerator Start() { _assetFileBridge = AssetFileLoader.Load(_url, (bool isOk, UnityEngine.Object obj) => { }, _mode); while (!_assetFileBridge.IsCompleted) { yield return(null); } if (_assetFileBridge.IsError) { Log.Error("[SceneLoader]Load SceneLoader Failed(Error) when Finished: {0}", _url); _assetFileBridge.Release(); OnFinish(null); yield break; } // load scene Debuger.Assert(_assetFileBridge.Asset); if (_mode == LoaderMode.Sync) { UnityEngine.SceneManagement.SceneManager.LoadScene(_sceneName, UnityEngine.SceneManagement.LoadSceneMode.Additive); } else { var op = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(_sceneName, UnityEngine.SceneManagement.LoadSceneMode.Additive); while (!op.isDone) { yield return(null); } } if (Application.isEditor) { KResourceModule.Instance.StartCoroutine(EditorLoadSceneBugFix(null)); } OnFinish(_assetFileBridge); }
protected override void DoDispose() { base.DoDispose(); AssetFileBridge.Release(IsBeenReleaseNow); // all, Texture is singleton! }
protected override void DoDispose() { base.DoDispose(); AssetFileBridge.Release(IsBeenReleaseNow); }
protected override void DoDispose() { base.DoDispose(); _bridge.Release(IsBeenReleaseNow); }
protected override void DoDispose() { base.DoDispose(); _assetFileLoader.Release(IsBeenReleaseNow); GameObject.Destroy(TheAsset); }
protected override void DoDispose() { base.DoDispose(); _assetFileBridge.Release(IsBeenReleaseNow); UnityEngine.SceneManagement.SceneManager.UnloadScene(_sceneName); }
IEnumerator Start() { _assetFileBridge = AssetFileLoader.Load(_url, (bool isOk, UnityEngine.Object obj) => { }, _mode); while (!_assetFileBridge.IsCompleted) { yield return null; } if (_assetFileBridge.IsError) { Log.Error("[SceneLoader]Load SceneLoader Failed(Error) when Finished: {0}", _url); _assetFileBridge.Release(); OnFinish(null); yield break; } // load scene Debuger.Assert(_assetFileBridge.Asset); if (_mode == LoaderMode.Sync) UnityEngine.SceneManagement.SceneManager.LoadScene(_sceneName, UnityEngine.SceneManagement.LoadSceneMode.Additive); else { var op = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(_sceneName, UnityEngine.SceneManagement.LoadSceneMode.Additive); while (!op.isDone) { yield return null; } } if (Application.isEditor) KResourceModule.Instance.StartCoroutine(EditorLoadSceneBugFix(null)); OnFinish(_assetFileBridge); }