Esempio n. 1
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  void render_environment(Vessel v, vessel_info vi)
  {
    // determine atmosphere
    string atmo_desc = "none";
    if (Sim.Underwater(v)) atmo_desc = "ocean";
    else if (vi.atmo_factor < 1.0) //< inside an atmosphere
    {
      atmo_desc = vi.breathable ? "breathable" : "not breathable";
    }

    render_title("ENVIRONMENT");
    render_content("temperature", Lib.HumanReadableTemp(vi.temperature));
    render_content("radiation", Lib.HumanReadableRadiationRate(vi.radiation));
    render_content("atmosphere", atmo_desc);
    if (Settings.ShowFlux)
    {
      render_content("solar flux", Lib.HumanReadableFlux(vi.solar_flux));
      render_content("albedo flux", Lib.HumanReadableFlux(vi.albedo_flux));
      render_content("body flux", Lib.HumanReadableFlux(vi.body_flux));
    }
    if (Settings.RelativisticTime)
    {
      render_content("time dilation", Lib.HumanReadablePerc(1.0 / vi.time_dilation));
    }
    render_space();
  }
Esempio n. 2
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  // called every frame
  public void Update()
  {
    if (HighLogic.LoadedSceneIsEditor) return;

    // get info from cache
    vessel_info vi = Cache.VesselInfo(this.vessel);

    // do nothing if vessel is invalid
    if (!vi.is_valid) return;

    // set reading
    switch(type)
    {
      case "temperature": Status = Lib.HumanReadableTemp(vi.temperature); break;
      case "radiation": Status = vi.radiation > double.Epsilon ? Lib.HumanReadableRadiationRate(vi.radiation) : "nominal"; break;
      case "solar_flux": Status = Lib.HumanReadableFlux(vi.solar_flux); break;
      case "albedo_flux": Status = Lib.HumanReadableFlux(vi.albedo_flux); break;
      case "body_flux": Status = Lib.HumanReadableFlux(vi.body_flux); break;
    }

    // manage pin animation on geiger counter
    if (pinanim != null && type == "radiation")
    {
      pinanim["pinanim"].normalizedTime = Lib.Clamp(pinfc.Evaluate((float)(vi.radiation * 3600.0)), 0.0f, 1.0f);
      pinanim.Play();
    }
  }
Esempio n. 3
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  // called every frame
  public void Update()
  {
    if (HighLogic.LoadedSceneIsEditor) return;

    vessel_info vi = Cache.VesselInfo(this.vessel);
    switch(type)
    {
      case "temperature": Status = Lib.HumanReadableTemp(vi.temperature); break;
      case "radiation": Status = vi.env_radiation > double.Epsilon ? Lib.HumanReadableRadiationRate(vi.env_radiation) : "nominal"; break;
    }

    if (pinanim != null && type == "radiation")
    {
      pinanim["pinanim"].normalizedTime = pinfc.Evaluate((float)vi.env_radiation);
    }
  }
Esempio n. 4
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  void render_internal_space(Vessel v, vessel_info vi, List<ProtoCrewMember> crew)
  {
    // do not render internal space info for eva vessels
    if (v.isEVA) return;

    // if there is no crew, no space will be found, so do nothing in that case
    if (crew.Count == 0) return;

    // collect set of spaces
    // note: this is guaranteed to get at least a space (because there is at least one crew member)
    List<space_details> spaces = new List<space_details>();
    foreach(var c in crew)
    {
      kerbal_data kd = DB.KerbalData(c.name);
      space_details sd = spaces.Find(k => k.name == kd.space_name);
      if (sd == null)
      {
        sd = new space_details();
        sd.name = kd.space_name;
        sd.living_space = kd.living_space;
        sd.entertainment = kd.entertainment;
        sd.shielding = kd.shielding;
        spaces.Add(sd);
      }
      ++sd.crew_count;
    }

    // select a space
    space_details space = spaces[space_index % spaces.Count];

    // render it
    string radiation_txt = vi.radiation > double.Epsilon
      ? Lib.BuildString(" <i>(", Lib.HumanReadableRadiationRate(vi.radiation * (1.0 - space.shielding)), ")</i>")
      : "";
    render_title(space.name.Length > 0 && spaces.Count > 1 ? Lib.Epsilon(space.name.ToUpper(), 20) : "VESSEL", ref space_index, spaces.Count);
    render_content("living space", QualityOfLife.LivingSpaceToString(space.living_space));
    render_content("entertainment", QualityOfLife.EntertainmentToString(space.entertainment));
    render_content("shielding", Lib.BuildString(Radiation.ShieldingToString(space.shielding), radiation_txt));
    render_space();
  }
Esempio n. 5
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  public void FixedUpdate()
  {
    // in any scene: update the RMB ui
    Status = Lib.HumanReadableRadiationRate(Math.Abs(radiation) * intensity);

    // do nothing else in the editor
    if (HighLogic.LoadedSceneIsEditor) return;

    // if there is ec consumption
    if (ec_rate > double.Epsilon)
    {
      // get vessel info from the cache
      vessel_info vi = Cache.VesselInfo(vessel);

      // do nothing if vessel is invalid
      if (!vi.is_valid) return;

      // get resource cache
      resource_info ec = ResourceCache.Info(vessel, "ElectricCharge");

      // get elapsed time
      double elapsed_s = Kerbalism.elapsed_s * vi.time_dilation;

      // if there is enough EC
      // note: comparing against amount in previous simulation step
      if (ec.amount > double.Epsilon)
      {
        // consume EC
        ec.Consume(ec_rate * intensity * elapsed_s);
      }
      // else disable it
      else
      {
        intensity = 0.0f;
      }
    }
  }
Esempio n. 6
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  // draw the window
  void render(int _)
  {
    // shortcut
    CelestialBody sun = FlightGlobals.Bodies[0];

    // get selected body
    CelestialBody body = Lib.SelectedBody();

    // calculate simulation values
    double atmo_factor = Sim.AtmosphereFactor(body, 0.7071);
    double gamma_factor = Sim.GammaTransparency(body, 0.0);
    double sun_dist = Sim.Apoapsis(Lib.PlanetarySystem(body)) - sun.Radius - body.Radius;
    Vector3d sun_dir = (sun.position - body.position).normalized;
    double solar_flux = Sim.SolarFlux(sun_dist) * atmo_factor;
    double albedo_flux = Sim.AlbedoFlux(body, body.position + sun_dir * body.Radius);
    double body_flux = Sim.BodyFlux(body, 0.0);
    double total_flux = solar_flux + albedo_flux + body_flux + Sim.BackgroundFlux();
    double temperature = body.atmosphere ? body.GetTemperature(0.0) : Sim.BlackBodyTemperature(total_flux);

    // calculate night-side temperature
    double total_flux_min = Sim.AlbedoFlux(body, body.position - sun_dir * body.Radius) + body_flux + Sim.BackgroundFlux();
    double temperature_min = Sim.BlackBodyTemperature(total_flux_min);

    // calculate radiation at body surface
    double radiation = Radiation.ComputeSurface(body, gamma_factor);

    // draw pseudo-title
    GUILayout.BeginHorizontal();
    GUILayout.Label(body.bodyName.ToUpper(), top_style);
    GUILayout.EndHorizontal();

    // surface panel
    string temperature_str = body.atmosphere
      ? Lib.HumanReadableTemp(temperature)
      : Lib.BuildString(Lib.HumanReadableTemp(temperature_min), " / ", Lib.HumanReadableTemp(temperature));
    render_title("SURFACE");
    render_content("temperature", temperature_str);
    render_content("radiation", Lib.HumanReadableRadiationRate(radiation));
    render_content("solar flux", Lib.HumanReadableFlux(solar_flux));
    render_space();

    // atmosphere panel
    if (body.atmosphere)
    {
      render_title("ATMOSPHERE");
      render_content("breathable", body.atmosphereContainsOxygen ? "yes" : "no");
      render_content("light absorption", Lib.HumanReadablePerc(1.0 - Sim.AtmosphereFactor(body, 0.7071)));
      render_content("gamma absorption", Lib.HumanReadablePerc(1.0 - Sim.GammaTransparency(body, 0.0)));
      render_space();
    }

    // rendering panel
    render_title("RENDERING");
    render_content("inner belt", ref Radiation.show_inner);
    render_content("outer belt", ref Radiation.show_outer);
    render_content("magnetopause", ref Radiation.show_pause);
    render_space();


    // draw footer
    GUILayout.BeginHorizontal();
    GUILayout.Label("(ALT+N to open and close)", bot_style);
    if (Lib.IsClicked()) Close();
    GUILayout.EndHorizontal();

    // enable dragging
    GUI.DragWindow(drag_rect);
  }
Esempio n. 7
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  void render_info()
  {
    // find vessel
    Vessel v = FlightGlobals.Vessels.Find(k => k.id == vessel_id);

    // forget vessel if it doesn't exist anymore, or if its a dead eva kerbal
    if (v == null || EVA.IsDead(v)) { vessel_id = Guid.Empty; return; }

    // get info from the cache
    vessel_info vi = Cache.VesselInfo(v);

    render_title("ENVIRONMENT");
    render_content("Temperature:\t", Lib.HumanReadableTemp(vi.temperature));
    render_content("Radiation:\t", Lib.HumanReadableRadiationRate(vi.env_radiation));
    render_content("Atmosphere:\t", v.mainBody.atmosphere ? " yes" + (vi.breathable ? " <i>(breathable)</i>" : "") : "no");
    render_space();

    // render supplies
    if (Kerbalism.supply_rules.Count > 0 || Kerbalism.ec_rule != null)
    {
      render_title("SUPPLIES");
      if (Kerbalism.ec_rule != null)
      {
        var vmon = vi.vmon[Kerbalism.ec_rule.name];
        render_content(fix_title("Battery:"), vmon.level > double.Epsilon ? Lib.HumanReadableDuration(vmon.depletion) : "none");
      }
      if (Lib.CrewCapacity(v) > 0)
      {
        foreach(Rule r in Kerbalism.supply_rules)
        {
          var vmon = vi.vmon[r.name];
          render_content(fix_title(r.resource_name + ":"), vmon.level > double.Epsilon ? Lib.HumanReadableDuration(vmon.depletion) : "none");
        }
      }
      render_space();
    }


    // get crew
    var crew = v.loaded ? v.GetVesselCrew() : v.protoVessel.GetVesselCrew();

    // do not render internal spaces info for eva vessels
    if (!v.isEVA)
    {
      // collect set of spaces
      Dictionary<string, space_details> spaces = new Dictionary<string, space_details>();
      foreach(var c in crew)
      {
        kerbal_data kd = DB.KerbalData(c.name);
        if (!spaces.ContainsKey(kd.space_name))
        {
          space_details sd = new space_details();
          sd.living_space = kd.living_space;
          sd.entertainment = kd.entertainment;
          sd.shielding = kd.shielding;
          spaces.Add(kd.space_name, sd);
        }
        ++(spaces[kd.space_name].crew_count);
      }

      // for each space
      foreach(var space in spaces)
      {
        string space_name = space.Key;
        space_details det = space.Value;

        string radiation_txt = vi.env_radiation > double.Epsilon
          ? " <i>(" + Lib.HumanReadableRadiationRate(vi.env_radiation * (1.0 - det.shielding)) + ")</i>"
          : "";

        render_title(space_name.Length > 0 ? space_name.ToUpper() : v.isEVA ? "EVA" : "VESSEL");
        render_content("Living space:\t", QualityOfLife.LivingSpaceToString(det.living_space));
        render_content("Entertainment:\t", QualityOfLife.EntertainmentToString(det.entertainment));
        render_content("Shielding:\t", Radiation.ShieldingToString(det.shielding) + radiation_txt);
        render_space();
      }
    }

    // for each kerbal
    if (Kerbalism.rules.Count > 0)
    {
      foreach(var c in crew)
      {
        kerbal_data kd = DB.KerbalData(c.name);
        render_title(c.name.ToUpper());
        foreach(var q in Kerbalism.rules)
        {
          Rule r = q.Value;
          if (r.degeneration > double.Epsilon)
          {
            var kmon = DB.KmonData(c.name, r.name);
            var bar = Lib.ProgressBar(23, kmon.problem, r.warning_threshold, r.danger_threshold, r.fatal_threshold, kd.disabled > 0 ? "cyan" : "");
            render_content(fix_title(r.name + ":"), bar);
          }
        }
        if (kd.space_name.Length > 0 && !v.isEVA) render_content("Inside:\t\t", kd.space_name);
        if (kd.disabled > 0) render_content("Hibernated:\t", "yes");
        render_space();
      }
    }

    // for each greenhouse
    var greenhouses = Greenhouse.GetGreenhouses(v);
    foreach(var greenhouse in greenhouses)
    {
      render_title("GREENHOUSE");
      render_content("Lighting:\t\t", (greenhouse.lighting * 100.0).ToString("F0") + "%");
      render_content("Growth:\t\t", (greenhouse.growth * 100.0).ToString("F0") + "%");
      render_content("Harvest:\t\t", Lib.HumanReadableDuration(greenhouse.growing > double.Epsilon ? 1.0 / greenhouse.growing : 0.0));
      render_space();
    }
  }
Esempio n. 8
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 // editor/r&d info
 public override string GetInfo()
 {
   return Lib.BuildString
   (
     Lib.Specifics(tooltip),
     Lib.Specifics(ec_rate > double.Epsilon, "ElectricCharge", Lib.HumanReadableRate(ec_rate)),
     Lib.Specifics(true, radiation >= 0.0 ? "Ionizing radiation" : "Active shielding", Lib.HumanReadableRadiationRate(Math.Abs(radiation)))
   );
 }