public void Save(ConfigNode node) { node.AddValue("msg_signal", msg_signal); node.AddValue("msg_belt", msg_belt); node.AddValue("cfg_ec", cfg_ec); node.AddValue("cfg_supply", cfg_supply); node.AddValue("cfg_signal", cfg_signal); node.AddValue("cfg_malfunction", cfg_malfunction); node.AddValue("cfg_storm", cfg_storm); node.AddValue("cfg_script", cfg_script); node.AddValue("cfg_highlights", cfg_highlights); node.AddValue("cfg_showlink", cfg_showlink); node.AddValue("hyspos_signal", hyspos_signal); node.AddValue("hysneg_signal", hysneg_signal); node.AddValue("storm_time", storm_time); node.AddValue("storm_age", storm_age); node.AddValue("storm_state", storm_state); node.AddValue("group", group); computer.Save(node.AddNode("computer")); drive.Save(node.AddNode("drive")); var supplies_node = node.AddNode("supplies"); foreach (var p in supplies) { p.Value.Save(supplies_node.AddNode(DB.To_safe_key(p.Key))); } foreach (uint id in scansat_id) { node.AddValue("scansat_id", id.ToString()); } }
public void Save(ConfigNode node) { // save science files var files_node = node.AddNode("files"); foreach (File file in files.Values) { file.Save(files_node.AddNode(DB.To_safe_key(file.subjectData.Id))); } // save science samples var samples_node = node.AddNode("samples"); foreach (Sample sample in samples.Values) { sample.Save(samples_node.AddNode(DB.To_safe_key(sample.subjectData.Id))); } node.AddValue("name", name); node.AddValue("is_private", is_private); node.AddValue("dataCapacity", dataCapacity); node.AddValue("sampleCapacity", sampleCapacity); string fileNames = string.Empty; foreach (string subjectId in fileSendFlags.Keys) { if (fileNames.Length > 0) { fileNames += ","; } fileNames += subjectId; } node.AddValue("sendFileNames", fileNames); }
public void Save(ConfigNode node) { node.AddValue("msg_signal", msg_signal); node.AddValue("msg_belt", msg_belt); node.AddValue("cfg_ec", cfg_ec); node.AddValue("cfg_supply", cfg_supply); node.AddValue("cfg_signal", cfg_signal); node.AddValue("cfg_malfunction", cfg_malfunction); node.AddValue("cfg_storm", cfg_storm); node.AddValue("cfg_script", cfg_script); node.AddValue("cfg_highlights", cfg_highlights); node.AddValue("cfg_showlink", cfg_showlink); node.AddValue("cfg_show", cfg_show); node.AddValue("deviceTransmit", deviceTransmit); node.AddValue("solarPanelsAverageExposure", solarPanelsAverageExposure); node.AddValue("scienceTransmitted", scienceTransmitted); stormData.Save(node.AddNode("StormData")); computer.Save(node.AddNode("computer")); var supplies_node = node.AddNode("supplies"); foreach (var p in supplies) { p.Value.Save(supplies_node.AddNode(DB.To_safe_key(p.Key))); } foreach (uint id in scansat_id) { node.AddValue("scansat_id", id.ToString()); } EnvHabitatInfo.Save(node.AddNode("SunShielding")); ConfigNode partsNode = node.AddNode("parts"); foreach (PartData partData in parts.Values) { // currently we only use partdata for drives, so optimize it a bit if (partData.Drive != null) { ConfigNode partNode = partsNode.AddNode(partData.FlightId.ToString()); partData.Save(partNode); } } if (Vessel != null) { Lib.LogDebug("VesselData saved for vessel " + Vessel.vesselName); } else { Lib.LogDebug("VesselData saved for vessel (Vessel is null)"); } }
public void Save(ConfigNode node) { node.AddValue("rescue", rescue); node.AddValue("disabled", disabled); node.AddValue("eva_dead", eva_dead); var rules_node = node.AddNode("rules"); foreach (var p in rules) { p.Value.Save(rules_node.AddNode(DB.To_safe_key(p.Key))); } }
public static void Save(ConfigNode node) { // RnD subjects don't exists in sandbox if (!Science.GameHasRnD) { return; } // save uncredited science (transmission buffer) node.AddValue("uncreditedScience", uncreditedScience); // save science subjects persisted data var subjectsNode = node.AddNode("subjectData"); foreach (SubjectData subject in persistedSubjects) { subject.Save(subjectsNode.AddNode(DB.To_safe_key(subject.Id))); } }
public void Save(ConfigNode node) { // save science files var files_node = node.AddNode("files"); foreach (var p in files) { p.Value.Save(files_node.AddNode(DB.To_safe_key(p.Key))); } // save science samples var samples_node = node.AddNode("samples"); foreach (var p in samples) { p.Value.Save(samples_node.AddNode(DB.To_safe_key(p.Key))); } // save preferred location node.AddValue("location", location); }
public void Save(ConfigNode node) { // save science files var files_node = node.AddNode("files"); foreach (var p in files) { p.Value.Save(files_node.AddNode(DB.To_safe_key(p.Key))); } // save science samples var samples_node = node.AddNode("samples"); foreach (var p in samples) { p.Value.Save(samples_node.AddNode(DB.To_safe_key(p.Key))); } node.AddValue("name", name); node.AddValue("dataCapacity", dataCapacity); node.AddValue("sampleCapacity", sampleCapacity); }
public static void Save(ConfigNode node) { // RnD subjects don't exists in sandbox, so we have our own subject persistence if (!Science.GameHasRnD) { ConfigNode sandboxSubjectsNode = node.AddNode("sandboxScienceSubjects"); foreach (ScienceSubject subject in sandboxSubjects.Values) { subject.Save(sandboxSubjectsNode.AddNode("subject")); } } else { // save API subjects (only exists if game has RnD) if (subjectsReceivedBuffer.Count > 0) { ConfigNode APISubjects = node.AddNode("APISubjects"); for (int i = 0; i < subjectsReceivedBuffer.Count; i++) { ConfigNode subjectNode = APISubjects.AddNode("Subject"); subjectNode.AddValue("subjectId", subjectsReceivedBuffer[i].id); subjectNode.AddValue("science", subjectsReceivedValueBuffer[i]); } } } // save uncredited science (transmission buffer) node.AddValue("uncreditedScience", uncreditedScience); // save science subjects persisted data var subjectsNode = node.AddNode("subjectData"); foreach (SubjectData subject in persistedSubjects) { subject.Save(subjectsNode.AddNode(DB.To_safe_key(subject.Id))); } }