public void StartUP() { this.rep = GameObject.Find("Repair Root").GetComponent <repair>(); this.rep.set_mode(-1); if (this._isStartUpDone) { return; } this._isStartUpDone = true; this.bd2 = this.rep.get_transform().FindChild("board2_top/board2").GetComponent <board2>(); this.bd3 = this.rep.get_transform().FindChild("board3_top/board3").GetComponent <board3>(); this.dia = GameObject.Find("dialog").GetComponent <dialog>(); this.dia2 = GameObject.Find("dialog2").GetComponent <dialog2>(); this.dia3 = GameObject.Find("dialog3").GetComponent <dialog3>(); for (int i = 0; i < 4; i++) { GameObject[] arg_DE_0 = this.shutter; int arg_DE_1 = i; string arg_D4_0 = "board1_top/board/Grid/0"; int num = i; arg_DE_0[arg_DE_1] = GameObject.Find(arg_D4_0 + num.ToString() + "/Shutter"); } this._clsRepair = this.rep.now_clsRepair(); this.now_kit = this._clsRepair.Material.RepairKit; this._ANI = this.rep.get_transform().FindChild("info").GetComponent <Animation>(); int num2 = this._clsRepair.MapArea.NDockCount; if (num2 == this._clsRepair.MapArea.NDockMax) { num2--; } this.dockSelectController = new KeyControl(0, num2, 0.4f, 0.1f); this.dock_flag_init(); this.dockSelectController.setChangeValue(-1f, 0f, 1f, 0f); this.dockSelectController.isLoopIndex = false; this._first_key = false; this._go_kosoku = 0; this._go_kosoku_m = -1; this._select_dock = 0; this._select_dock_m = -1; this._dock_exist = false; this.redraw(); this.bd2.StartUp(); this.bd3.StartUp(); }
public void StartUP() { rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.set_mode(-1); if (!_isStartUpDone) { _isStartUpDone = true; bd2 = ((Component)rep.transform.FindChild("board2_top/board2")).GetComponent <board2>(); bd3 = ((Component)rep.transform.FindChild("board3_top/board3")).GetComponent <board3>(); dia = GameObject.Find("dialog").GetComponent <dialog>(); dia2 = GameObject.Find("dialog2").GetComponent <dialog2>(); dia3 = GameObject.Find("dialog3").GetComponent <dialog3>(); for (int i = 0; i < 4; i++) { GameObject[] array = shutter; int num = i; int num2 = i; array[num] = GameObject.Find("board1_top/board/Grid/0" + num2.ToString() + "/Shutter"); } _clsRepair = rep.now_clsRepair(); now_kit = _clsRepair.Material.RepairKit; _ANI = ((Component)rep.transform.FindChild("info")).GetComponent <Animation>(); int num3 = _clsRepair.MapArea.NDockCount; if (num3 == _clsRepair.MapArea.NDockMax) { num3--; } dockSelectController = new KeyControl(0, num3); dock_flag_init(); dockSelectController.setChangeValue(-1f, 0f, 1f, 0f); dockSelectController.isLoopIndex = false; _first_key = false; _go_kosoku = 0; _go_kosoku_m = -1; _select_dock = 0; _select_dock_m = -1; _dock_exist = false; redraw(); bd2.StartUp(); bd3.StartUp(); } }