public void _init_repair() { _isBtnMaruUp = false; rep = GameObject.Find("Repair Root").GetComponent <repair>(); bd1 = GameObject.Find("board1_top/board").GetComponent <board>(); bd2 = GameObject.Find("board2").GetComponent <board2>(); csb = GameObject.Find("dialog2_top/dialog2/Banner/CommonShipBanner2").GetComponent <CommonShipBanner>(); dockSelectController = new KeyControl(0, 1); dockSelectController.isLoopIndex = false; dockSelectController.setChangeValue(0f, 1f, 0f, -1f); iTween.ScaleTo(base.gameObject, new Vector3(0.6f, 0.6f, 0.6f), 0f); _Button_Yes2 = GameObject.Find("dialog2_top/dialog2/btn_yes").GetComponent <UIButton>(); _Button_No2 = GameObject.Find("dialog2_top/dialog2/btn_no").GetComponent <UIButton>(); btn_obj[0] = _Button_No2.gameObject; btn_obj[1] = _Button_Yes2.gameObject; _uiOverlayButton2 = GameObject.Find("dialog2_top/dialog2/OverlayBtn2").GetComponent <UIButton>(); EventDelegate.Add(_uiOverlayButton2.onClick, _onClickOverlayButton2); UIButtonMessage component = _Button_Yes2.GetComponent <UIButtonMessage>(); component.target = base.gameObject; component.functionName = "Pressed_Button_Yes2"; component.trigger = UIButtonMessage.Trigger.OnClick; UIButtonMessage component2 = _Button_No2.GetComponent <UIButtonMessage>(); component2.target = base.gameObject; component2.functionName = "Pressed_Button_No2"; component2.trigger = UIButtonMessage.Trigger.OnClick; Set_Button_Sprite(value: true); _clickmask = GameObject.Find("click_mask").GetComponent <repair_clickmask>(); _bVector = Vector3.one; }
public void _init_repair() { this._isBtnMaruUp = false; this.rep = GameObject.Find("Repair Root").GetComponent <repair>(); this.bd1 = GameObject.Find("board").GetComponent <board>(); this.bd2 = GameObject.Find("board2").GetComponent <board2>(); this.dockSelectController = new KeyControl(0, 1, 0.4f, 0.1f); this.dockSelectController.isLoopIndex = false; this.dockSelectController.setChangeValue(0f, 1f, 0f, -1f); iTween.ScaleTo(base.get_gameObject(), new Vector3(0.6f, 0.6f, 0.6f), 0f); this._Button_Yes3 = GameObject.Find("dialog3_top/dialog3/btn_yes").GetComponent <UIButton>(); this._Button_No3 = GameObject.Find("dialog3_top/dialog3/btn_no").GetComponent <UIButton>(); this.btn_obj[0] = this._Button_No3.get_gameObject(); this.btn_obj[1] = this._Button_Yes3.get_gameObject(); this._uiOverlayButton3 = GameObject.Find("dialog3_top/dialog3/OverlayBtn3").GetComponent <UIButton>(); EventDelegate.Add(this._uiOverlayButton3.onClick, new EventDelegate.Callback(this._onClickOverlayButton3)); UIButtonMessage component = this._Button_Yes3.GetComponent <UIButtonMessage>(); component.target = base.get_gameObject(); component.functionName = "Pressed_Button_Yes3"; component.trigger = UIButtonMessage.Trigger.OnClick; UIButtonMessage component2 = this._Button_No3.GetComponent <UIButtonMessage>(); component2.target = base.get_gameObject(); component2.functionName = "Pressed_Button_No3"; component2.trigger = UIButtonMessage.Trigger.OnClick; this.Set_Button_Sprite(true); this._clickmask = GameObject.Find("click_mask").GetComponent <repair_clickmask>(); this._bVector = Vector3.get_one(); }
public void _init_repair() { this.rep = GameObject.Find("Repair Root").GetComponent <repair>(); this.board_mask1 = GameObject.Find("Repair Root/board1_top_mask"); this.board_mask1.GetComponent <UIPanel>().depth = 50; this.bd2 = GameObject.Find("board2").GetComponent <board2>(); }
private void _all_init() { board component = base.get_transform().FindChild("board1_top/board").GetComponent <board>(); board2 component2 = base.get_transform().FindChild("board2_top/board2").GetComponent <board2>(); board3 component3 = base.get_transform().FindChild("board3_top/board3").GetComponent <board3>(); board3_btn component4 = base.get_transform().FindChild("board3_top/board3/Button").GetComponent <board3_btn>(); board1_top_mask component5 = base.get_transform().FindChild("board1_top_mask").GetComponent <board1_top_mask>(); board2_top_mask component6 = base.get_transform().FindChild("board2_top_mask").GetComponent <board2_top_mask>(); board3_top_mask component7 = base.get_transform().FindChild("board3_top_mask").GetComponent <board3_top_mask>(); crane_anime component8 = base.get_transform().FindChild("board1_top/board/Grid/01/Anime").GetComponent <crane_anime>(); dialog component9 = base.get_transform().FindChild("dialog_top/dialog").GetComponent <dialog>(); dialog2 component10 = base.get_transform().FindChild("dialog2_top/dialog2").GetComponent <dialog2>(); high_repair component11 = base.get_transform().FindChild("board1_top/board/Grid/00/repair_now/btn_high_repair").GetComponent <high_repair>(); sentaku component12 = base.get_transform().FindChild("board1_top/board/Grid/00/btn_Sentaku").GetComponent <sentaku>(); sw component13 = base.get_transform().FindChild("board3_top/board3/sw01").GetComponent <sw>(); component._init_repair(); component2._init_repair(); component3._init_repair(); component5._init_repair(); component6._init_repair(); component7._init_repair(); component4._init_repair(); component8._init_repair(); component9._init_repair(); component10._init_repair(); component11._init_repair(); component12._init_repair(); component.ResetMaruKey(); GameObject.Find("Repair Root/debug").get_transform().localPositionY(-120f); }
public void OnClick() { this.rep = GameObject.Find("Repair Root").GetComponent <repair>(); GameObject target = GameObject.Find("board1_top"); int mode = this.rep.now_mode(); SoundUtils.PlaySE(SEFIleInfos.Explode); iTween.Stop(target); iTween.MoveFrom(target, iTween.Hash(new object[] { "islocal", true, "y", 200f, "time", 0.5f, "easetype", iTween.EaseType.easeOutElastic })); iTween.MoveTo(target, iTween.Hash(new object[] { "islocal", true, "y", 0f, "delay", 0.2f })); this.bd2 = GameObject.Find("board2_top/board2").GetComponent <board2>(); this.bd2.DBG_damage(); this.bd2.UpdateList(); this.rep.set_mode(mode); }
public void _init_repair() { rep = GameObject.Find("Repair Root").GetComponent <repair>(); bd1 = GameObject.Find("board").GetComponent <board>(); bd2 = GameObject.Find("board2").GetComponent <board2>(); dia = GameObject.Find("dialog_top/dialog").GetComponent <dialog>(); dia2 = GameObject.Find("dialog2_top/dialog2").GetComponent <dialog2>(); }
private void StartUp() { if (!_isStartUP) { _isStartUP = true; bd1m = ((Component)base.transform.FindChild("board1_top_mask")).GetComponent <board1_top_mask>(); bd2m = ((Component)base.transform.FindChild("board2_top_mask")).GetComponent <board2_top_mask>(); bd3m = ((Component)base.transform.FindChild("board3_top_mask")).GetComponent <board3_top_mask>(); bd2 = ((Component)base.transform.FindChild("board2_top/board2")).GetComponent <board2>(); sm = SingletonMonoBehaviour <SoundManager> .Instance; } }
public void _init_repair() { bd1 = GameObject.Find("board1_top/board").GetComponent <board>(); bd2 = GameObject.Find("board2_top/board2").GetComponent <board2>(); rep = GameObject.Find("Repair Root").GetComponent <repair>(); for (int i = 0; i < 4; i++) { bd1.set_anime(i, stat: false); bd1.set_HS_anime(i, stat: false); } now_repairs = 0; _isHPgrow = false; }
private void StartUp() { if (this._isStartUP) { return; } this._isStartUP = true; this.bd1m = base.get_transform().FindChild("board1_top_mask").GetComponent <board1_top_mask>(); this.bd2m = base.get_transform().FindChild("board2_top_mask").GetComponent <board2_top_mask>(); this.bd3m = base.get_transform().FindChild("board3_top_mask").GetComponent <board3_top_mask>(); this.bd2 = base.get_transform().FindChild("board2_top/board2").GetComponent <board2>(); this.sm = SingletonMonoBehaviour <SoundManager> .Instance; }
public void _init_repair() { this._isBtnMaruUp = false; this.rep = GameObject.Find("Repair Root").GetComponent <repair>(); this.bd1 = GameObject.Find("board1_top/board").GetComponent <board>(); this.bd2 = GameObject.Find("board2").GetComponent <board2>(); iTween.ScaleTo(base.get_gameObject(), new Vector3(0.6f, 0.6f, 0.6f), 0f); this.dockSelectController = new KeyControl(0, 1, 0.4f, 0.1f); this.dockSelectController.setChangeValue(0f, 1f, 0f, -1f); this._uiOverlayButton4 = GameObject.Find("dialog4_top/dialog4/OverlayBtn4").GetComponent <UIButton>(); EventDelegate.Add(this._uiOverlayButton4.onClick, new EventDelegate.Callback(this._onClickOverlayButton4)); this._clickmask = GameObject.Find("click_mask").GetComponent <repair_clickmask>(); this._bVector = Vector3.get_one(); }
public void _init_repair() { _isBtnMaruUp = false; rep = GameObject.Find("Repair Root").GetComponent <repair>(); bd1 = GameObject.Find("board1_top/board").GetComponent <board>(); bd2 = GameObject.Find("board2").GetComponent <board2>(); iTween.ScaleTo(base.gameObject, new Vector3(0.6f, 0.6f, 0.6f), 0f); dockSelectController = new KeyControl(0, 1); dockSelectController.setChangeValue(0f, 1f, 0f, -1f); _uiOverlayButton4 = GameObject.Find("dialog4_top/dialog4/OverlayBtn4").GetComponent <UIButton>(); EventDelegate.Add(_uiOverlayButton4.onClick, _onClickOverlayButton4); _clickmask = GameObject.Find("click_mask").GetComponent <repair_clickmask>(); _bVector = Vector3.one; }
public void _init_repair() { this.rep = base.get_gameObject().get_transform().get_parent().get_parent().GetComponent <repair>(); this.bd3b = this.rep.get_gameObject().get_transform().FindChild("board3_top/board3/Button").GetComponent <board3_btn>(); this.bd3 = this.rep.get_gameObject().get_transform().FindChild("board3_top/board3").GetComponent <board3>(); this.bd2 = GameObject.Find("board2").GetComponent <board2>(); this.btn_obj[0] = GameObject.Find("switch_ball"); this.btn_obj[1] = this.bd3b.get_gameObject(); this.sw = GameObject.Find("sw01").GetComponent <sw>(); this.dockSelectController = new KeyControl(0, 1, 0.4f, 0.1f); this.dockSelectController.setChangeValue(-1f, 0f, 1f, 0f); this.nyukyo = false; this.bd3firstUpdate = true; this.cy = 1; this._clsRepair = this.rep.now_clsRepair(); }
public void StartUP() { this.rep = GameObject.Find("Repair Root").GetComponent <repair>(); this.rep.set_mode(-1); if (this._isStartUpDone) { return; } this._isStartUpDone = true; this.bd2 = this.rep.get_transform().FindChild("board2_top/board2").GetComponent <board2>(); this.bd3 = this.rep.get_transform().FindChild("board3_top/board3").GetComponent <board3>(); this.dia = GameObject.Find("dialog").GetComponent <dialog>(); this.dia2 = GameObject.Find("dialog2").GetComponent <dialog2>(); this.dia3 = GameObject.Find("dialog3").GetComponent <dialog3>(); for (int i = 0; i < 4; i++) { GameObject[] arg_DE_0 = this.shutter; int arg_DE_1 = i; string arg_D4_0 = "board1_top/board/Grid/0"; int num = i; arg_DE_0[arg_DE_1] = GameObject.Find(arg_D4_0 + num.ToString() + "/Shutter"); } this._clsRepair = this.rep.now_clsRepair(); this.now_kit = this._clsRepair.Material.RepairKit; this._ANI = this.rep.get_transform().FindChild("info").GetComponent <Animation>(); int num2 = this._clsRepair.MapArea.NDockCount; if (num2 == this._clsRepair.MapArea.NDockMax) { num2--; } this.dockSelectController = new KeyControl(0, num2, 0.4f, 0.1f); this.dock_flag_init(); this.dockSelectController.setChangeValue(-1f, 0f, 1f, 0f); this.dockSelectController.isLoopIndex = false; this._first_key = false; this._go_kosoku = 0; this._go_kosoku_m = -1; this._select_dock = 0; this._select_dock_m = -1; this._dock_exist = false; this.redraw(); this.bd2.StartUp(); this.bd3.StartUp(); }
public void Pressed_Button_Yes3(GameObject obj) { rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); _clickmask.unclickable_onesec(); _isBtnMaruUp = false; Set_Button_Sprite(value: false); dockSelectController.Index = 0; dialog3_appear(bstat: false); b3 = GameObject.Find("board3").GetComponent <board3>(); b3.board3_appear(bstat: false, isSirent: true); b2 = GameObject.Find("board2").GetComponent <board2>(); b2.board2_appear(boardStart: false, isSirent: true); rep.all_rid_mask(); bd1.OpenDock(selected_dock); rep.set_mode(1); TrophyUtil.Unlock_At_DockOpen(); }
public void Pressed_Button_Yes3(GameObject obj) { this.rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); this._clickmask.unclickable_onesec(); this._isBtnMaruUp = false; this.Set_Button_Sprite(false); this.dockSelectController.Index = 0; this.dialog3_appear(false); this.b3 = GameObject.Find("board3").GetComponent <board3>(); this.b3.board3_appear(false, true); this.b2 = GameObject.Find("board2").GetComponent <board2>(); this.b2.board2_appear(false, true); this.rep.all_rid_mask(); this.bd1.OpenDock(this.selected_dock); this.rep.set_mode(1); TrophyUtil.Unlock_At_DockOpen(); }
public void StartUP() { rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.set_mode(-1); if (!_isStartUpDone) { _isStartUpDone = true; bd2 = ((Component)rep.transform.FindChild("board2_top/board2")).GetComponent <board2>(); bd3 = ((Component)rep.transform.FindChild("board3_top/board3")).GetComponent <board3>(); dia = GameObject.Find("dialog").GetComponent <dialog>(); dia2 = GameObject.Find("dialog2").GetComponent <dialog2>(); dia3 = GameObject.Find("dialog3").GetComponent <dialog3>(); for (int i = 0; i < 4; i++) { GameObject[] array = shutter; int num = i; int num2 = i; array[num] = GameObject.Find("board1_top/board/Grid/0" + num2.ToString() + "/Shutter"); } _clsRepair = rep.now_clsRepair(); now_kit = _clsRepair.Material.RepairKit; _ANI = ((Component)rep.transform.FindChild("info")).GetComponent <Animation>(); int num3 = _clsRepair.MapArea.NDockCount; if (num3 == _clsRepair.MapArea.NDockMax) { num3--; } dockSelectController = new KeyControl(0, num3); dock_flag_init(); dockSelectController.setChangeValue(-1f, 0f, 1f, 0f); dockSelectController.isLoopIndex = false; _first_key = false; _go_kosoku = 0; _go_kosoku_m = -1; _select_dock = 0; _select_dock_m = -1; _dock_exist = false; redraw(); bd2.StartUp(); bd3.StartUp(); } }
public void Pressed_Button_Yes2(GameObject obj) { this.rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); this._clickmask.unclickable_onesec(); this._isBtnMaruUp = false; this.Set_Button_Sprite(false); this.dockSelectController.Index = 0; this.shipid = this.GetShipID(); this.dialog2_appear(false); this.b3 = GameObject.Find("board3").GetComponent <board3>(); this.b3.board3_appear(false, true); this.b2 = GameObject.Find("board2").GetComponent <board2>(); this.b2.board2_appear(false, true); this.rep.all_rid_mask(); this.bd1.set_HS_anime(this.selected_dock, true); this.rep.now_clsRepair().ChangeRepairSpeed(this.selected_dock); this.rep.tochu_go(this.selected_dock, this.sm); this.rep.set_mode(1); }
public void Pressed_Button_Yes2(GameObject obj) { rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); _clickmask.unclickable_onesec(); _isBtnMaruUp = false; Set_Button_Sprite(value: false); dockSelectController.Index = 0; shipid = GetShipID(); dialog2_appear(bstat: false); b3 = GameObject.Find("board3").GetComponent <board3>(); b3.board3_appear(bstat: false, isSirent: true); b2 = GameObject.Find("board2").GetComponent <board2>(); b2.board2_appear(boardStart: false, isSirent: true); rep.all_rid_mask(); bd1.set_HS_anime(selected_dock, stat: true); rep.now_clsRepair().ChangeRepairSpeed(selected_dock); rep.tochu_go(selected_dock, sm); rep.set_mode(1); }
public void _init_repair() { this.rep = GameObject.Find("Repair Root").GetComponent <repair>(); this.bd2 = this.rep.get_transform().FindChild("board2_top/board2").GetComponent <board2>(); this.dia2 = GameObject.Find("dialog2").GetComponent <dialog2>(); }
public void _init_repair() { rep = GameObject.Find("Repair Root").GetComponent <repair>(); bd2 = ((Component)rep.transform.FindChild("board2_top/board2")).GetComponent <board2>(); dia2 = GameObject.Find("dialog2").GetComponent <dialog2>(); }
public void dock_selected(int dockNo) { DockCursorBlink(dockNo); dockSelectController.Index = dockNo; for (int i = dock_count; i < _clsRepair.MapArea.NDockMax; i++) { if (_clsRepair.IsValidOpenNewDock()) { int num = i; GameObject.Find("board1_top/board/Grid/0" + num.ToString() + "/Shutter/BGKey").GetComponent <UISprite>().spriteName = "btn_addDock"; } else { int num2 = i; GameObject.Find("board1_top/board/Grid/0" + num2.ToString() + "/Shutter/BGKey").GetComponent <UISprite>().spriteName = "btn_addDock"; } } if (dockNo < _clsRepair.GetDocks().Length) { if (_clsRepair.GetDockData(dockSelectController.Index).ShipId != 0) { _go_kosoku = 1; } else { _go_kosoku = 0; } if (_go_kosoku == 0) { if (_clsRepair.GetDockData(dockNo).ShipId != 0 || get_HS_anime(dockNo)) { SoundUtils.PlaySE(SEFIleInfos.CommonWrong); return; } rep.set_mode(-2); GameObject.Find("dialog_top/dialog").GetComponent <dialog>().SetDock(dockNo); bd2 = GameObject.Find("board2").GetComponent <board2>(); bd2.board2_appear(boardStart: true); bd2.set_touch_mode(value: true); rep.setmask(1, value: true); rep.set_mode(2); } else if (get_HS_anime(dockNo) || now_kit <= 0) { SoundUtils.PlaySE(SEFIleInfos.CommonWrong); } else if (_clsRepair.IsValidChangeRepairSpeed(dockNo)) { SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); rep.set_mode(-5); dia2.UpdateInfo(dockNo); dia2.SetDock(dockNo); rep.setmask(3, value: true); dia2.dialog2_appear(bstat: true); rep.set_mode(5); } else { SoundUtils.PlaySE(SEFIleInfos.CommonWrong); } } else { int num3 = dockNo; GameObject.Find("board1_top/board/Grid/0" + num3.ToString() + "/Shutter/BGKey").GetComponent <UISprite>().spriteName = "btn_addDock_on"; if (_clsRepair.IsValidOpenNewDock()) { SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); dia3.UpdateInfo(dockNo); dia3.dialog3_appear(bstat: true); rep.set_mode(6); } else { SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); CommonPopupDialog.Instance.StartPopup(Util.getPopupMessage(PopupMess.NoDockKey)); } } }