public static ProdAerialCombatP1 Instantiate(ProdAerialCombatP1 prefab, KoukuuModel model, Transform parent, CutInType iType) { ProdAerialCombatP1 prodAerialCombatP = UnityEngine.Object.Instantiate(prefab); prodAerialCombatP.transform.parent = parent; prodAerialCombatP.transform.localPosition = Vector3.zero; prodAerialCombatP.transform.localScale = Vector3.one; prodAerialCombatP._clsKoukuu = model; prodAerialCombatP._iType = iType; prodAerialCombatP._init(); return(prodAerialCombatP); }
public static ProdAerialCombatP1 Instantiate(ProdAerialCombatP1 prefab, KoukuuModel model, Transform parent, CutInType iType) { ProdAerialCombatP1 prodAerialCombatP = Object.Instantiate <ProdAerialCombatP1>(prefab); prodAerialCombatP.get_transform().set_parent(parent); prodAerialCombatP.get_transform().set_localPosition(Vector3.get_zero()); prodAerialCombatP.get_transform().set_localScale(Vector3.get_one()); prodAerialCombatP._clsKoukuu = model; prodAerialCombatP._iType = iType; prodAerialCombatP._init(); return(prodAerialCombatP); }