public static ProdAerialCombatP1 Instantiate(ProdAerialCombatP1 prefab, KoukuuModel model, Transform parent, CutInType iType)
        {
            ProdAerialCombatP1 prodAerialCombatP = UnityEngine.Object.Instantiate(prefab);

            prodAerialCombatP.transform.parent        = parent;
            prodAerialCombatP.transform.localPosition = Vector3.zero;
            prodAerialCombatP.transform.localScale    = Vector3.one;
            prodAerialCombatP._clsKoukuu = model;
            prodAerialCombatP._iType     = iType;
            prodAerialCombatP._init();
            return(prodAerialCombatP);
        }
        public static ProdAerialCombatP1 Instantiate(ProdAerialCombatP1 prefab, KoukuuModel model, Transform parent, CutInType iType)
        {
            ProdAerialCombatP1 prodAerialCombatP = Object.Instantiate <ProdAerialCombatP1>(prefab);

            prodAerialCombatP.get_transform().set_parent(parent);
            prodAerialCombatP.get_transform().set_localPosition(Vector3.get_zero());
            prodAerialCombatP.get_transform().set_localScale(Vector3.get_one());
            prodAerialCombatP._clsKoukuu = model;
            prodAerialCombatP._iType     = iType;
            prodAerialCombatP._init();
            return(prodAerialCombatP);
        }