public useTargetSkill ( |
||
skillID | ||
targetID | ||
return | int |
public void AttackSkill(int skillId) { KBEngine.Entity entity = KBEngineApp.app.player(); KBEngine.Avatar avatar = null; if (entity != null && entity.className == "Avatar") { avatar = (KBEngine.Avatar)entity; } if (avatar == null) { return; } UI_Target ui_target = World.instance.getUITarget(); if (ui_target != null && ui_target.GE_target != null) { string name = ui_target.GE_target.name; Int32 entityId = Utility.getPostInt(name); if (avatar != null) { int errorCode = avatar.useTargetSkill(skillId, entityId); if (errorCode == 1) { UI_ErrorHint._instance.errorShow("目标太远"); //逼近目标 UnityEngine.GameObject renderEntity = (UnityEngine.GameObject)entity.renderObj; renderEntity.GetComponent <MoveController>().moveTo(ui_target.GE_target.transform, SkillBox.inst.get(skillId).canUseDistMax - 1, skillId); } if (errorCode == 2) { UI_ErrorHint._instance.errorShow("技能冷却"); } if (errorCode == 3) { UI_ErrorHint._instance.errorShow("目标已死亡"); } } } else { if (skillId == 3)//治疗自己 { if (avatar != null) { int errorCode = avatar.useTargetSkill(skillId, avatar.id); if (errorCode == 2) { UI_ErrorHint._instance.errorShow("技能冷却"); } if (errorCode == 3) { UI_ErrorHint._instance.errorShow("目标已死亡"); } } } else { UI_ErrorHint._instance.errorShow("未选择目标"); } } }