static Draw()
                {
                    DrawMenu.AddGroupLabel("Gösterge :");
                    _drawReady   = DrawMenu.Add("drawOnlyWhenReady", new CheckBox("Büyü Hazırsa Göster ?"));
                    _drawHealth  = DrawMenu.Add("damageIndicatorDraw", new CheckBox("Göster Hasar Tespiti ?"));
                    _drawPercent = DrawMenu.Add("percentageIndicatorDraw", new CheckBox("Hasarı Yüzde Olarak Göster ?"));
                    DrawMenu.AddSeparator(1);
                    _drawQ = DrawMenu.Add("qDraw", new CheckBox("Göster Q  Menzili ?"));
                    _drawW = DrawMenu.Add("wDraw", new CheckBox("Göster W  Menzili ?"));
                    _drawE = DrawMenu.Add("eDraw", new CheckBox("Göster E  Menzili ?"));
                    _drawR = DrawMenu.Add("rDraw", new CheckBox("Göster R  Menzili ?"));

                    _healthColor = new ColorConfig(DrawMenu, "healthColorConfig", Color.Orange, "Renkli Hasar Tespiti:");
                    _qColor      = new ColorConfig(DrawMenu, "qColorConfig", Color.Blue, "Renk Q:");
                    _wColor      = new ColorConfig(DrawMenu, "wColorConfig", Color.Red, "Renk W:");
                    _eColor      = new ColorConfig(DrawMenu, "eColorConfig", Color.DeepPink, "Renk E:");
                    _rColor      = new ColorConfig(DrawMenu, "rColorConfig", Color.Yellow, "Renk R:");
                }
Esempio n. 2
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                static Draw()
                {
                    DrawMenu.AddGroupLabel("Spell drawings Settings :");
                    _drawReady   = DrawMenu.Add("drawOnlyWhenReady", new CheckBox("Draw the spells only if they are ready ?"));
                    _drawHealth  = DrawMenu.Add("damageIndicatorDraw", new CheckBox("Draw damage indicator ?"));
                    _drawPercent = DrawMenu.Add("percentageIndicatorDraw", new CheckBox("Draw damage percentage ?"));
                    DrawMenu.AddSeparator(1);
                    _drawQ = DrawMenu.Add("qDraw", new CheckBox("Draw Q spell range ?"));
                    _drawW = DrawMenu.Add("wDraw", new CheckBox("Draw W spell range ?"));
                    _drawE = DrawMenu.Add("eDraw", new CheckBox("Draw E spell range ?"));
                    _drawR = DrawMenu.Add("rDraw", new CheckBox("Draw R spell range ?"));

                    _healthColor = new ColorConfig(DrawMenu, "healthColorConfig", Color.Orange, "Color Damage Indicator:");
                    _qColor      = new ColorConfig(DrawMenu, "qColorConfig", Color.Blue, "Color Q:");
                    _wColor      = new ColorConfig(DrawMenu, "wColorConfig", Color.Red, "Color W:");
                    _eColor      = new ColorConfig(DrawMenu, "eColorConfig", Color.DeepPink, "Color E:");
                    _rColor      = new ColorConfig(DrawMenu, "rColorConfig", Color.Yellow, "Color R:");
                }