static Draw() { DrawMenu.AddGroupLabel("Gösterge :"); _drawReady = DrawMenu.Add("drawOnlyWhenReady", new CheckBox("Büyü Hazırsa Göster ?")); _drawHealth = DrawMenu.Add("damageIndicatorDraw", new CheckBox("Göster Hasar Tespiti ?")); _drawPercent = DrawMenu.Add("percentageIndicatorDraw", new CheckBox("Hasarı Yüzde Olarak Göster ?")); DrawMenu.AddSeparator(1); _drawQ = DrawMenu.Add("qDraw", new CheckBox("Göster Q Menzili ?")); _drawW = DrawMenu.Add("wDraw", new CheckBox("Göster W Menzili ?")); _drawE = DrawMenu.Add("eDraw", new CheckBox("Göster E Menzili ?")); _drawR = DrawMenu.Add("rDraw", new CheckBox("Göster R Menzili ?")); _healthColor = new ColorConfig(DrawMenu, "healthColorConfig", Color.Orange, "Renkli Hasar Tespiti:"); _qColor = new ColorConfig(DrawMenu, "qColorConfig", Color.Blue, "Renk Q:"); _wColor = new ColorConfig(DrawMenu, "wColorConfig", Color.Red, "Renk W:"); _eColor = new ColorConfig(DrawMenu, "eColorConfig", Color.DeepPink, "Renk E:"); _rColor = new ColorConfig(DrawMenu, "rColorConfig", Color.Yellow, "Renk R:"); }
static Draw() { DrawMenu.AddGroupLabel("Spell drawings Settings :"); _drawReady = DrawMenu.Add("drawOnlyWhenReady", new CheckBox("Draw the spells only if they are ready ?")); _drawHealth = DrawMenu.Add("damageIndicatorDraw", new CheckBox("Draw damage indicator ?")); _drawPercent = DrawMenu.Add("percentageIndicatorDraw", new CheckBox("Draw damage percentage ?")); DrawMenu.AddSeparator(1); _drawQ = DrawMenu.Add("qDraw", new CheckBox("Draw Q spell range ?")); _drawW = DrawMenu.Add("wDraw", new CheckBox("Draw W spell range ?")); _drawE = DrawMenu.Add("eDraw", new CheckBox("Draw E spell range ?")); _drawR = DrawMenu.Add("rDraw", new CheckBox("Draw R spell range ?")); _healthColor = new ColorConfig(DrawMenu, "healthColorConfig", Color.Orange, "Color Damage Indicator:"); _qColor = new ColorConfig(DrawMenu, "qColorConfig", Color.Blue, "Color Q:"); _wColor = new ColorConfig(DrawMenu, "wColorConfig", Color.Red, "Color W:"); _eColor = new ColorConfig(DrawMenu, "eColorConfig", Color.DeepPink, "Color E:"); _rColor = new ColorConfig(DrawMenu, "rColorConfig", Color.Yellow, "Color R:"); }