Esempio n. 1
0
        public void EnqueueForRendering(IRenderable unit)
        {
            char[,] unitImage = unit.GetImage();

            int imageRows = unitImage.GetLength(0);
            int imageCols = unitImage.GetLength(1);

            MatrixCoords unitTopLeft = unit.GetTopLeft();

            int lastRow = Math.Min(unitTopLeft.Row + imageRows, Rows);
            int lastCol = Math.Min(unitTopLeft.Col + imageCols, Cols);

            for (int row = unit.GetTopLeft().Row; row < lastRow; row++)
            {
                for (int col = unit.GetTopLeft().Col; col < lastCol; col++)
                {
                    if (row >= 0 && row < Rows && col >= 0 && col < Cols)
                    {
                        matrixToPrint[row, col] = unitImage[row - unit.GetTopLeft().Row, col - unit.GetTopLeft().Col];
                    }
                }
            }
        }
Esempio n. 2
0
 // ///1 - right 2 down 3 - left 4 up
 public void Move(MatrixCoords newPosition)
 {
     // TODO : implement the function
 }
        public override bool Equals(object obj)
        {
            MatrixCoords objAsMatrixCoords = obj as MatrixCoords;

            return(objAsMatrixCoords.Row == this.Row && objAsMatrixCoords.Col == this.Col);
        }