Esempio n. 1
0
        public void Stack(Camp camp)
        {
            this.CurrentCamp            = camp;
            this.CurrentCamp.IsStacking = true;
            this.IsStacking             = true;
            this.CurrentStatus          = Status.Idle;
            this.isRanged      = this.Unit.AttackCapability == AttackCapability.Ranged;
            this.campAvailable = false;

            if (!this.registered)
            {
                Game.OnUpdate  += this.Game_OnUpdate;
                Drawing.OnDraw += this.Drawing_OnDraw;
                this.registered = true;
            }
        }
Esempio n. 2
0
        public void Stack(Camp camp, int delay = 0)
        {
            CurrentCamp            = camp;
            CurrentCamp.IsStacking = true;
            IsStacking             = true;
            CurrentStatus          = Status.Idle;
            campAvailable          = false;
            Pause      = delay;
            lastHealth = Unit.Health;

            if (!registered)
            {
                Game.OnUpdate  += Game_OnUpdate;
                Drawing.OnDraw += Drawing_OnDraw;
                Game.OnWndProc += Game_OnWndProc;
                registered      = true;
            }
        }
Esempio n. 3
0
        public void Stack(Camp camp, int delay = 0)
        {
            CurrentCamp = camp;
            CurrentCamp.IsStacking = true;
            IsStacking = true;
            CurrentStatus = Status.Idle;
            campAvailable = false;
            Pause = delay;
            lastHealth = Unit.Health;

            if (!registered)
            {
                Game.OnUpdate += Game_OnUpdate;
                Drawing.OnDraw += Drawing_OnDraw;
                Game.OnWndProc += Game_OnWndProc;
                registered = true;
            }
        }