Esempio n. 1
0
        // create first local/remote client
        void CreatePlayer(NetworkConnection conn)
        {
            ClientScene.Ready(conn);
            var extraMessage = new CustomAddPlayerMessage(userManager.GetActiveUser());

            ClientScene.AddPlayer(null, 0, extraMessage);

            // TODO remove this!!!
            if (sceneToggle.isOn)
            {
                ClientScene.AddPlayer(null, 1, extraMessage);
            }
        }
Esempio n. 2
0
        public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId, NetworkReader messageReader)
        {
            if (state != DNMState.Host)
            {
                Log.Warn("Unexpected call of OnServerAddPlayer");
                return;
            }

            CustomAddPlayerMessage msg = messageReader.ReadMessage <CustomAddPlayerMessage>();

            string username = msg.username;

            var player = GameObject.Instantiate(onlinePlayerModel /*, playerContainer not needed */) as OnlinePlayer;

            UserProfile user = new UserProfile(username);
            int         role = DNM.SpecRole;

            if (gameState == GameState.NoGame)
            {
                int nextRole = GetNextRole();
                role = nextRole;
            }
            else if (gameState == GameState.WillStart || gameState == GameState.Playing || gameState == GameState.GameOver)
            {
                role = DNM.SpecRole;
            }
            else
            {
                Log.Warn("Unexpected gameState {0}", gameState);
            }

            player.SetUser(user);
            player.SetRole(role);

            GetClient(conn).AddPlayer(player);

            NetworkServer.AddPlayerForConnection(conn, player.gameObject, playerControllerId);
        }