Esempio n. 1
0
        /// <summary>
        /// Constructor for the Ostrich
        /// </summary>
        public Ostrich()
        {
            changing     = false;
            height       = 67;
            width        = 50;
            cheatMode    = false;
            type         = "Ostrich";
            Value        = 2000;
            lives        = 3;
            score        = 0;
            speed        = 0;
            angle        = 0;
            nSpeed       = 0;
            nAngle       = 0;
            stateMachine = new StateMachine();
            StandState stand = new StandState(this);

            stateMachine.stateDict.Add("flap", new FlapState(this));
            stateMachine.stateDict.Add("stand", stand);
            stateMachine.stateDict.Add("fall", new FallState(this));
            stateMachine.stateDict.Add("dead", new DeadState(this));
            stateMachine.stateDict.Add("spawn", new SpawnState(this));
            stateMachine.currentState = stand;
            imagePath = "Images/Player/player_stand.png";
            leftDown  = false;
            rightDown = false;
            World.Instance.objects.Add(this);
        }
Esempio n. 2
0
        public Ostrich()
        {
            type         = "Ostrich";
            oLock        = "lock";
            Value        = 2000;
            lives        = 3;
            score        = 0;
            speed        = 0;
            angle        = 0;
            nSpeed       = 0;
            nAngle       = 0;
            stateMachine = new StateMachine();
            StandState stand = new StandState(this);

            stateMachine.stateDict.Add("flap", new FlapState(this));
            stateMachine.stateDict.Add("stand", stand);
            stateMachine.stateDict.Add("fall", new FallState(this));
            stateMachine.currentState = stand;
            imagePath = "Images/Player/player_stand.png";
            leftDown  = false;
            rightDown = false;
            World.Instance.objects.Add(this);
        }