public Game() { m_GraphicsDM = new GraphicsDeviceManager(this); m_GraphicsDM.IsFullScreen = false; m_GraphicsDM.SynchronizeWithVerticalRetrace = true; m_GraphicsDM.GraphicsProfile = GraphicsProfile.HiDef; m_GraphicsDM.PreferredBackBufferWidth = 1200; m_GraphicsDM.PreferredBackBufferHeight = 900; m_GraphicsDM.PreferMultiSampling = true; //Error in MonoGame 3.6 for DirectX, fixed for next version. m_GraphicsDM.PreparingDeviceSettings += SetMultiSampling; m_GraphicsDM.ApplyChanges(); IsFixedTimeStep = false; Content.RootDirectory = "Content"; m_Background = new Background(this); m_Player = new PO.Player(this); m_Enemy = new EnemyControl(this); m_P1Score = new Engine.SpriteFontDisplay(this); }
public void PlayerReference(PO.Player player) { m_Player = player; }