public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat) { if (JoostMod.instance.battleRodsLoaded) { mult *= JoostGlobalItem.LegendaryDamage() * 0.08f * BattleRodsFishingDamage / player.rangedDamage; } else { mult *= JoostGlobalItem.LegendaryDamage() * 0.08f; } }
private int getDamage() { float dmg = item.damage * JoostGlobalItem.LegendaryDamage() * 0.08f; Player p = Main.player[Main.myPlayer]; if (JoostMod.instance.battleRodsLoaded) { dmg *= BattleRodsFishingDamage; } return((int)Math.Round(dmg)); }