public override void Death() { Bomb(false); SoundEngine.PlayClip("playerDeath"); health = 1; TimeSinceDeath = new Timer(4.0f); invulnerable = true; transform.position = new Vector3(0.0f, -5.0f, 0.0f); }
public static void RegisterTimer(Timer timer, Action callback) { _timers.Add(timer, callback); }