void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.mindmaps_window = ((Jiu_Jitsu_Assistant.Roll)(target)); return; case 2: this.gameplayColumn = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 3: this.label1 = ((System.Windows.Controls.Label)(target)); return; case 4: this.CanvasBorder = ((System.Windows.Controls.Border)(target)); return; case 5: this.newRoundButton = ((System.Windows.Controls.Button)(target)); #line 26 "..\..\Roll.xaml" this.newRoundButton.Click += new System.Windows.RoutedEventHandler(this.newRoundClicked); #line default #line hidden #line 26 "..\..\Roll.xaml" this.newRoundButton.IsEnabledChanged += new System.Windows.DependencyPropertyChangedEventHandler(this.newRoundButton_IsEnabledChanged); #line default #line hidden return; case 6: this.resetButton = ((System.Windows.Controls.Button)(target)); #line 27 "..\..\Roll.xaml" this.resetButton.Click += new System.Windows.RoutedEventHandler(this.resetClicked); #line default #line hidden #line 27 "..\..\Roll.xaml" this.resetButton.IsEnabledChanged += new System.Windows.DependencyPropertyChangedEventHandler(this.newRoundButton_IsEnabledChanged); #line default #line hidden return; case 7: this.difficultyCombobox = ((System.Windows.Controls.ComboBox)(target)); return; case 8: this.label4 = ((System.Windows.Controls.Label)(target)); return; case 9: this.selectedTime_textbox = ((Xceed.Wpf.Toolkit.WatermarkTextBox)(target)); #line 46 "..\..\Roll.xaml" this.selectedTime_textbox.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.timeTextBoxChanged); #line default #line hidden return; case 10: this.label4_Copy = ((System.Windows.Controls.Label)(target)); return; case 11: this.opponentSetupTimeMin_textBox = ((Xceed.Wpf.Toolkit.WatermarkTextBox)(target)); #line 48 "..\..\Roll.xaml" this.opponentSetupTimeMin_textBox.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.timeTextBoxChanged); #line default #line hidden return; case 12: this.gi_radioButton = ((System.Windows.Controls.RadioButton)(target)); #line 49 "..\..\Roll.xaml" this.gi_radioButton.Checked += new System.Windows.RoutedEventHandler(this.gi_radioButton_Checked); #line default #line hidden return; case 13: this.nogi_radioButton = ((System.Windows.Controls.RadioButton)(target)); #line 50 "..\..\Roll.xaml" this.nogi_radioButton.Checked += new System.Windows.RoutedEventHandler(this.nogi_radioButton_Checked); #line default #line hidden return; case 14: this.label2 = ((System.Windows.Controls.Label)(target)); return; case 15: this.opponentSetupTimeMax_textBox = ((Xceed.Wpf.Toolkit.WatermarkTextBox)(target)); #line 52 "..\..\Roll.xaml" this.opponentSetupTimeMax_textBox.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.timeTextBoxChanged); #line default #line hidden return; case 16: this.label = ((System.Windows.Controls.Label)(target)); return; case 17: this.currentPositionLabel = ((System.Windows.Controls.Label)(target)); return; case 18: this.label_Copy = ((System.Windows.Controls.Label)(target)); return; case 19: this.lastTechniqueLabel = ((System.Windows.Controls.AccessText)(target)); return; case 20: this.label_Copy2 = ((System.Windows.Controls.Label)(target)); return; case 21: this.opponentCurrentPositionLabel = ((System.Windows.Controls.Label)(target)); return; case 22: this.lbl = ((System.Windows.Controls.Label)(target)); return; case 23: this.opponentLastTechniqueLabel = ((System.Windows.Controls.AccessText)(target)); return; case 24: this.setup_textBox = ((Xceed.Wpf.Toolkit.WatermarkTextBox)(target)); #line 72 "..\..\Roll.xaml" this.setup_textBox.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.enableTechniques); #line default #line hidden return; case 25: this.helper_textBox = ((Xceed.Wpf.Toolkit.WatermarkTextBox)(target)); return; case 26: this.helper_textBox2 = ((Xceed.Wpf.Toolkit.WatermarkTextBox)(target)); return; case 27: this.buttonsGrid = ((System.Windows.Controls.Primitives.UniformGrid)(target)); return; case 28: this.timer_label = ((System.Windows.Controls.Label)(target)); return; } this._contentLoaded = true; }
private void roll_Button_Click(object sender, RoutedEventArgs e) { Roll win2 = new Roll(this.Left, this.Top, this.Height, this.Width); win2.ShowDialog(); }