/// <summary> /// remove from the physics system /// </summary> public void DisableCar() { if (chassis != null) { chassis.DisableChassis(); } }
public void DisableCar() => Chassis?.DisableChassis();
/// <summary> /// remove from the physics system /// </summary> public void DisableCar() { if (chassis != null) { chassis.DisableChassis(); } }
public void DisableCar() => Chassis?.DisableChassis();