Esempio n. 1
0
        /// <summary>
        /// CollisionSkin moved
        /// </summary>
        /// <param name="skin"></param>
        public override void CollisionSkinMoved(CollisionSkin skin)
        {
            GridEntry entry = (GridEntry)skin.ExternalData;

            if (entry == null)
            {
                System.Diagnostics.Debug.WriteLine("Warning skin has grid entry null!");
                return;
            }

            int gridIndex = CalcGridIndexForSkin(skin);

            // see if it's moved grid
            if (gridIndex == entry.GridIndex)
            {
                return;
            }

            GridEntry start;

            if (gridIndex >= 0)
            {
                start = gridEntries[gridIndex];
            }
            else
            {
                start = overflowEntries;
            }

            GridEntry.RemoveGridEntry(entry);
            GridEntry.InsertGridEntryAfter(entry, start);
        }
Esempio n. 2
0
        /// <summary>
        /// Adds a CollisionSkin
        /// </summary>
        /// <param name="skin"></param>
        public override void AddCollisionSkin(CollisionSkin skin)
        {
            if (skins.Contains(skin))
            {
                System.Diagnostics.Debug.WriteLine("Warning: tried to add skin to CollisionSkinGrid but it's already registered");
            }
            else
            {
                skins.Add(skin);
            }

            skin.CollisionSystem = this;

            if (freeGrids.Count == 0)
            {
                freeGrids.Push(new GridEntry());
            }

            // also do the grid stuff - for now put it on the overflow list
            GridEntry entry = freeGrids.Pop();

            skin.ExternalData = entry;
            entry.Skin        = skin;
            // add entry to the start of the list
            GridEntry.InsertGridEntryAfter(entry, overflowEntries);
            CollisionSkinMoved(skin);
        }