private void Start() { Camera camera = Camera.main; _listenerDieShowHUD = new ListenerDieShowHUD(); var canvasFactory = new CanvasFactory(_data.CanvasData); var canvasInitialization = new CanvasInitialization(canvasFactory); _canvasController = new CanvasController(_listenerDieShowHUD, canvasInitialization); var inputInitialization = new InputInitialization(); var playerFactory = new PlayerFactory(_data.Player); var playerInitialization = new PlayerInitialization(playerFactory); var poolBullet = new Pool <Bullet>(10, ManagerPath.BULLET_PATH); var bulletInitialization = new BulletInitialization(new BulletPool(poolBullet, playerInitialization.GetPlayerModel().PlayerComponents.BarrelTransform)); var poolAsteroid = new Pool <Asteroid>(10, ManagerPath.ASTEROID_PATH); var enemyAsteroidInitialization = new EnemyAsteroidInitialization(new EnemyAsteroidPool(poolAsteroid, new GameObject(ManagerName.POOL_ASTEROIDS).transform)); _listenerDieShowHUD.AddListObject(enemyAsteroidInitialization.EnemyPool); var poolEnemyShip = new Pool <Ship>(20, ManagerPath.ENEMY_PATH_SHIP); var enemyShipInitialization = new EnemyShipInitialization(new EnemyShipPool(poolEnemyShip, new GameObject(ManagerName.POOL_ENEMY_SHIP).transform)); //Регистрирую корабли в Сервис локатор. Чисто для домашки. так не буду делать... мне не нравится такой подход... ServiceLocator.SetService(enemyShipInitialization); _controllers = new Controllers(); _controllers.Add(inputInitialization); _controllers.Add(playerInitialization); _controllers.Add(enemyAsteroidInitialization); _controllers.Add(enemyShipInitialization); _controllers.Add(new InputController(inputInitialization.GetInput(), inputInitialization.GetInputMouse())); _controllers.Add(new RotationPlayerController(playerInitialization.GetPlayer(), camera)); _controllers.Add(new MoveController(inputInitialization.GetInput(), playerInitialization.GetPlayer(), playerInitialization.GetPlayerModel().PlayerStruct.Speed)); _controllers.Add(new CameraController(playerInitialization.GetPlayer(), camera.transform)); _controllers.Add(new EnemyAsteroidController(enemyAsteroidInitialization, playerInitialization.GetPlayer(), playerInitialization.GetPlayerCollision)); _controllers.Add(new PlayerShooterController(inputInitialization.GetInputMouse(), playerInitialization, bulletInitialization)); _controllers.Initialization(); }
private void Start() { _controllers = new Controllers(); _controllers.Initialization(); }
private void Start() { CustomDebug.IsDebug = false; _controllers = new Controllers(); _controllers.Initialization(); }