// Start is called before the first frame update void Start() { playerInput = GetComponent <PlayerInputComponent>(); settings = GetComponent <PlayerSettings>(); physics = GetComponent <PlayerPhysics>(); boost = GetComponent <PlayerBoost>(); }
void Start() { AFEventManager.INSTANCE.AddListener(this); settings = GetComponent <PlayerSettings>(); playerInput = GetComponent <PlayerInputComponent>(); minTimeBetweenFire = settings.BombPauseTime; timeSinceLastFire = minTimeBetweenFire; }
// Use this for initialization void Start() { settings = GetComponent <PlayerSettings>(); playerInput = GetComponent <PlayerInputComponent>(); elapsedDodgeTime = settings.DodgeDuration; }
// Use this for initialization void Start() { settings = GetComponent <PlayerSettings>(); playerInput = GetComponent <PlayerInputComponent>(); }
private void Awake() { playerSettings = GetComponent <PlayerSettings>(); playerInputComponent = GetComponent <PlayerInputComponent>(); startDelayManager = GameObject.FindObjectOfType <GameStartAndEndDelayManager>(); }