Esempio n. 1
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 // Start is called before the first frame update
 void Start()
 {
     playerInput = GetComponent <PlayerInputComponent>();
     settings    = GetComponent <PlayerSettings>();
     physics     = GetComponent <PlayerPhysics>();
     boost       = GetComponent <PlayerBoost>();
 }
Esempio n. 2
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 void Start()
 {
     AFEventManager.INSTANCE.AddListener(this);
     settings           = GetComponent <PlayerSettings>();
     playerInput        = GetComponent <PlayerInputComponent>();
     minTimeBetweenFire = settings.BombPauseTime;
     timeSinceLastFire  = minTimeBetweenFire;
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     settings         = GetComponent <PlayerSettings>();
     playerInput      = GetComponent <PlayerInputComponent>();
     elapsedDodgeTime = settings.DodgeDuration;
 }
Esempio n. 4
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 // Use this for initialization
 void Start()
 {
     settings    = GetComponent <PlayerSettings>();
     playerInput = GetComponent <PlayerInputComponent>();
 }
 private void Awake()
 {
     playerSettings       = GetComponent <PlayerSettings>();
     playerInputComponent = GetComponent <PlayerInputComponent>();
     startDelayManager    = GameObject.FindObjectOfType <GameStartAndEndDelayManager>();
 }