//after creating the game, open the game to edit it private void bwInsertGame_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { frmEditGame createGameForm = new frmEditGame(newGame); Hide(); createGameForm.ShowDialog(); Close(); }
private void bwLoadGameToEdit_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { UseWaitCursor = false; frmEditGame createGameForm = new frmEditGame(selectedGame); Hide(); createGameForm.ShowDialog(); bwLoadGames.RunWorkerAsync(); Show(); }