Esempio n. 1
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        private void bwCreateChoices_DoWork(object sender, DoWorkEventArgs e)
        {
            if (question.Choices == null || question.Choices.Count == 0)
            {
                question.Choices = new List <Choice>(new Choice[4]);

                for (int i = 0; i < 4; i++) //make 4 blank choices
                {
                    question.Choices[i] = new Choice();
                    question.Choices[i].CreateBlankChoice((int)question.Id, i);
                    question.Choices[i].Id = DB_Insert.InsertChoice(question.Choices[i]);
                }
            }
        }
Esempio n. 2
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        private void bwImportCategory_DoWork(object sender, DoWorkEventArgs e)
        {
            if (importCategoryForm.SelectedCategory.Questions.Count > 0) //only import questions if there are any
            {
                //only imports questions to the max size of the grid and the max size of the other game grid
                for (int i = 0; i < category.Questions.Count && i < importCategoryForm.SelectedCategory.Questions.Count; i++)
                {
                    //if going from multiple choice to another type, delete the choices
                    if (category.Questions[i].Type == "mc" && importCategoryForm.SelectedCategory.Questions[i].Type != "mc")
                    {
                        for (int j = 0; j < 4 && j < category.Questions[i].Choices.Count; j++)
                        {
                            DB_Delete.DeleteChoice(category.Questions[i].Choices[j].Id);
                        }
                    }
                    // going from other type of question to multiple choice, make the choices
                    else if (category.Questions[i].Type != "mc" && importCategoryForm.SelectedCategory.Questions[i].Type == "mc")
                    {
                        category.Questions[i].Choices = new List <Choice>(new Choice[4]);
                        for (int j = 0; j < 4 && j < category.Questions[i].Choices.Count; j++)
                        {
                            category.Questions[i].Choices[j]            = new Choice();
                            category.Questions[i].Choices[j].QuestionId = (int)category.Questions[i].Id;
                            category.Questions[i].Choices[j].Index      = j;
                            category.Questions[i].Choices[j].Text       = importCategoryForm.SelectedCategory.Questions[i].Choices[j].Text;
                            category.Questions[i].Choices[j].Id         = DB_Insert.InsertChoice(category.Questions[i].Choices[j]);
                        }
                    }
                    //if both are multiple choice, just do a simple update
                    else if (category.Questions[i].Type == "mc" && importCategoryForm.SelectedCategory.Questions[i].Type == "mc")
                    {
                        for (int j = 0; j < 4; j++)
                        {
                            category.Questions[i].Choices[j].Text = importCategoryForm.SelectedCategory.Questions[i].Choices[j].Text;
                            DB_Update.UpdateChoice(category.Questions[i].Choices[j]);
                        }
                    }

                    //set the other new properties of the importing questions. This needs to go after the previous code
                    category.Questions[i].Type         = importCategoryForm.SelectedCategory.Questions[i].Type;
                    category.Questions[i].QuestionText = importCategoryForm.SelectedCategory.Questions[i].QuestionText;
                    category.Questions[i].Answer       = importCategoryForm.SelectedCategory.Questions[i].Answer;

                    //update the question (import the question)
                    DB_Update.UpdateQuestion(category.Questions[i]);
                }
            }
        }
Esempio n. 3
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        private void bwAddQuestions_DoWork(object sender, DoWorkEventArgs e)
        {
            for (int i = 0; i < game.NumCategories; i++)
            {
                Question newQuestion = new Question();
                newQuestion.CategoryId = (int)game.Categories[i].Id;
                newQuestion.ResetQuestionToDefaults(); //default data
                newQuestion.Weight = (game.NumQuestionsPerCategory) * 100;
                newQuestion.Id     = DB_Insert.InsertQuestion(newQuestion);

                if (newQuestion.Id != null && newQuestion.Id > 0)  //if the insert into db worked
                {
                    game.Categories[i].Questions.Add(newQuestion); //add it to the current game object too
                }
            }
        }
Esempio n. 4
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        private void btnImport_Click(object sender, EventArgs e)
        {
            frmImportQuestion importQuestionForm = new frmImportQuestion();
            DialogResult      dialogResult       = importQuestionForm.ShowDialog();

            if (dialogResult == DialogResult.OK)
            {
                //if going from multiple choice to another type, delete the choices
                if (question.Type == "mc" && importQuestionForm.selectedQuestion.Type != "mc")
                {
                    for (int j = 0; j < 4 && j < question.Choices.Count; j++)
                    {
                        DB_Delete.DeleteChoice(question.Choices[j].Id);
                    }
                }
                // going from other type of question to multiple choice, make the choices
                else if (question.Type != "mc" && importQuestionForm.selectedQuestion.Type == "mc")
                {
                    question.Choices = new List <Choice>(new Choice[4]);
                    for (int j = 0; j < 4 && j < question.Choices.Count; j++)
                    {
                        question.Choices[j]            = new Choice();
                        question.Choices[j].QuestionId = (int)question.Id;
                        question.Choices[j].Index      = j;
                        question.Choices[j].Text       = importQuestionForm.selectedQuestion.Choices[j].Text;
                        question.Choices[j].Id         = DB_Insert.InsertChoice(question.Choices[j]);
                    }
                }
                //if both are multiple choice, just do a simple update
                else if (question.Type == "mc" && importQuestionForm.selectedQuestion.Type == "mc")
                {
                    for (int j = 0; j < 4; j++)
                    {
                        question.Choices[j].Text = importQuestionForm.selectedQuestion.Choices[j].Text;
                        DB_Update.UpdateChoice(question.Choices[j]);
                    }
                }

                //get info from the selected question (not a complete clone because the IDs have to be different)
                question.Type         = importQuestionForm.selectedQuestion.Type;
                question.QuestionText = importQuestionForm.selectedQuestion.QuestionText;
                question.Answer       = importQuestionForm.selectedQuestion.Answer;

                frmEditQuestion_Load(sender, e); //reload this form with the info
            }
        }
Esempio n. 5
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        private void bwAddCategory_DoWork(object sender, DoWorkEventArgs e)
        {
            Category newCategory = new Category();

            newCategory.GameId = (int)game.Id;
            newCategory.Index  = game.Categories.Count;
            newCategory.ResetCategoryToDefaults(); //other default data
            newCategory.Id        = DB_Insert.InsertCategory(newCategory);
            newCategory.Questions = new List <Question>(new Question[game.NumQuestionsPerCategory]);
            for (int i = 0; i < game.NumQuestionsPerCategory; i++)
            {
                newCategory.Questions[i] = new Question();

                newCategory.Questions[i].CategoryId = (int)newCategory.Id;
                newCategory.Questions[i].ResetQuestionToDefaults(); //other default data
                newCategory.Questions[i].Weight = (i + 1) * 100;
                newCategory.Questions[i].Id     = DB_Insert.InsertQuestion(newCategory.Questions[i]);
            }
            game.Categories.Add(newCategory);
        }
Esempio n. 6
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        public static void importXML(String path, string fileName)
        {
            try
            {
                XmlSerializer xs = new XmlSerializer(typeof(Game));
                using (var sr = new StreamReader(path))
                {
                    Game importedGame = (Game)xs.Deserialize(sr);

                    importedGame.Id       = null;
                    importedGame.GameName = fileName;

                    int?id = DB_Insert.InsertGame(importedGame);
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show("This file is not in the correct format for this game. The game cannot be imported", "Import Error", MessageBoxButtons.OK, MessageBoxIcon.Error);

                Console.WriteLine(ex.ToString());
            }
        }
Esempio n. 7
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 //creating the new blank game in the db can take a few seconds, so do it in a background thread
 private void bwInsertGame_DoWork(object sender, DoWorkEventArgs e)
 {
     DB_Insert.InsertGame(newGame);
 }