Esempio n. 1
0
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            weakActivity = new WeakReference <MainActivity>(this);

            CrashHandlerActivity.Register(this);

            Window.AddFlags(WindowManagerFlags.KeepScreenOn);

            try {
                Window.DecorView.SystemUiVisibility |= (StatusBarVisibility)(SystemUiFlags.LayoutStable | SystemUiFlags.LayoutFullscreen | SystemUiFlags.LayoutHideNavigation);

                Window.ClearFlags(WindowManagerFlags.TranslucentStatus);
                Window.AddFlags(WindowManagerFlags.DrawsSystemBarBackgrounds);

                if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
                {
                    Window.Attributes.LayoutInDisplayCutoutMode = LayoutInDisplayCutoutMode.ShortEdges;
                }
            } catch /*(Exception ex)*/ {
#if !DEBUG
                throw;
#endif
            }

            TryInit();
        }
Esempio n. 2
0
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            CrashHandlerActivity.Register(this);

            Window.AddFlags(WindowManagerFlags.KeepScreenOn);

            try {
                View decorView = Window.DecorView;
                decorView.SystemUiVisibility |= (StatusBarVisibility)SystemUiFlags.LayoutStable;
                decorView.SystemUiVisibility |= (StatusBarVisibility)SystemUiFlags.LayoutFullscreen;
                decorView.SystemUiVisibility |= (StatusBarVisibility)SystemUiFlags.Immersive;

                //if ((int)Build.VERSION.SdkInt < 18)
                //    RequestedOrientation = ScreenOrientation.SensorLandscape;

                Window.ClearFlags(WindowManagerFlags.TranslucentStatus);
                Window.AddFlags(WindowManagerFlags.DrawsSystemBarBackgrounds);

                if (Build.VERSION.SdkInt >= BuildVersionCodes.Lollipop)
                {
                    Window.SetStatusBarColor(Color.Argb(0x22, 0x00, 0x00, 0x00));
                }
            } catch /*(Exception ex)*/ {
#if DEBUG
                throw;
#endif
            }

            // Create our OpenGL view, and display it
            view = new GLView(this);
            SetContentView(view);
        }