Esempio n. 1
0
        //AddNewDroid initiates a loop that finds the first available slot in the DroidArray and asks user to specify type of droid they wish to create. Once
        //a new droid type is specified, many follow up questions are asked to see what features each new droid in inventory will have.
        public void AddNewDroid(UserInterface ui)
        {
            int i = 0;

            while (i < 100)
            {
                if (droidArray[i] == null)
                {
                    switch (ui.GetDroidType())
                    {
                    case "Protocol":
                        string material = ui.GetDroidMaterial();
                        string color    = ui.GetDroidColor();
                        int    lang     = ui.GetDroidInt("How many languages should your protocol droid be familiar with?");
                        droidArray[i] = new ProtocolDroid(material, color, lang);
                        i             = 100;
                        break;

                    case "Utility":
                        material = ui.GetDroidMaterial();
                        color    = ui.GetDroidColor();
                        bool toolbox  = ui.GetDroidBool("Would you like your utility droid to have a toolbox?");
                        bool computer = ui.GetDroidBool("Would you like your utility droid to have a computer connection?");
                        bool arm      = ui.GetDroidBool("Would you like your utility droid to have an arm ? ");
                        droidArray[i] = new UtilityDroid(material, color, toolbox, computer, arm);
                        i             = 100;
                        break;

                    case "Astro":
                        material = ui.GetDroidMaterial();
                        color    = ui.GetDroidColor();
                        toolbox  = ui.GetDroidBool("Would you like your astro droid to have a toolbox?");
                        computer = ui.GetDroidBool("Would you like your astro droid to have a computer connection?");
                        arm      = ui.GetDroidBool("Would you like your astro droid to have an arm ? ");
                        bool fire  = ui.GetDroidBool("Would you like your astro droid to have a fire extinquisher?");
                        int  ships = ui.GetDroidInt("How many ships will your astro droid be servicing ? ");
                        droidArray[i] = new AstroDroid(material, color, toolbox, computer, arm, fire, ships);
                        i             = 100;
                        break;

                    case "Janitor":
                        material = ui.GetDroidMaterial();
                        color    = ui.GetDroidColor();
                        toolbox  = ui.GetDroidBool("Would you like your janitor droid to have a toolbox?");
                        computer = ui.GetDroidBool("Would you like your janitor droid to have a computer connection?");
                        arm      = ui.GetDroidBool("Would you like your janitor droid to have an arm ? ");
                        bool trash  = ui.GetDroidBool("Would you like your janitor droid to have a trash compactor?");
                        bool vacuum = ui.GetDroidBool("Would you like your janitor droid to have a vacuum ?");
                        droidArray[i] = new JanitorDroid(material, color, toolbox, computer, arm, trash, vacuum);
                        i             = 100;
                        break;
                    }
                }
                else
                {
                    i += 1;
                }
            }
        }
Esempio n. 2
0
 //this method generates 8 droids and adds them to our droidArray for an easier time testing our sort methods below.
 public void AddManyDroids()
 {
     if (droidArray[0] == null)
     {
         droidArray[0] = new JanitorDroid("wood", "white", true, true, false, true, true);
         droidArray[1] = new ProtocolDroid("wood", "red", 3);
         droidArray[2] = new AstroDroid("metal", "black", true, true, false, true, 3);
         droidArray[3] = new UtilityDroid("metal", "white", true, true, true);
         droidArray[4] = new ProtocolDroid("brick", "blue", 2);
         droidArray[5] = new AstroDroid("wood", "purple", true, false, true, true, 4);
         droidArray[6] = new JanitorDroid("brick", "red", true, false, false, true, false);
         droidArray[7] = new UtilityDroid("metal", "orange", false, false, true);
     }
     else
     {
         Console.WriteLine("No droids added to list, as some droids are already listed in inventory");
     }
 }