/// <summary> /// Constructor for initializing the user control objects that will be used in the game. /// </summary> /// <param name="x">The x position</param> /// <param name="y">The y position</param> /// <param name="player">The name</param> public PlayerControl(double x, double y, Logic.Player player) { InitializeComponent(); this.RenderTransform = this.Transform(x, y); this.grpbPlayer.Header = player.Name; this.player = player; }
public GameOver(Logic.Player player) { var winner = new KeyValuePair <int, string>(player.ScoreTotal, player.Name); InitializeComponent(); this.HandleIO(winner); this.WriteWinner(winner); this.WindowStartupLocation = WindowStartupLocation.CenterScreen; }