Esempio n. 1
0
File: JTD.cs Progetto: roeyskoe/JTD
        /// <summary>
        /// Create a new random enemy with properties based on current level
        /// </summary>
        public void CreateEnemy()
        {
            EnemyTemplate nextEnemy = enemies[RandomGen.SelectOne(enemies.Keys.ToArray())];
            Enemy         enemy     = new Enemy(nextEnemy, GameManager.Level, route);

            enemy.Position = route.Values[0];

            Add(enemy);

            enemy.Destroyed += delegate { Kill(enemy); };

            GameManager.EnemiesAlive++;
        }
Esempio n. 2
0
        public Enemy(EnemyTemplate enemyTemplate, int level, SortedList <char, Vector> route) : base(15, 15)
        {
            int health = enemyTemplate.BaseHealth * level;

            Health             = new IntMeter(health, 0, health);
            Health.LowerLimit += Destroy;

            Image     = GameManager.Images[enemyTemplate.Image];
            Value     = enemyTemplate.Value;
            Tag       = "Enemy";
            CanRotate = false;
            IgnoresCollisionResponse = true;

            PathFollowerBrain brain = new PathFollowerBrain(new List <Vector>(route.Values));

            brain.Speed = enemyTemplate.Speed;
            Brain       = brain;

            ProgressBar HealthBar = new ProgressBar(Width, 3, Health);

            HealthBar.BarColor = Color.DarkGreen;
            HealthBar.Color    = Color.BloodRed;
            HealthBar.Bottom   = Bottom - 5;

            Add(HealthBar);

            AddCollisionHandler <Ammo>("Ammo", AmmoHit);
            AddCollisionHandler <Target>("Target", delegate
            {
                Explosion explosion = new Explosion(50);
                explosion.Position  = Position;
                //Add(explosion); // TODO: Sound is way too loud :(
                GameManager.Target.Health.Value -= 100;
                Destroy();
            });
        }