Esempio n. 1
0
        private bool m_InsertBranch(T2 child)
        {
            if (ContainBranch(child))
            {
                return(false);
            }
            branches.Add(child.TreeNodeID, child);
            IBaseTreeNode         _P = this as IBaseTreeNode;
            BaseTreeNode <T1, T2> _C = child as BaseTreeNode <T1, T2>;

            _C.SetParent((T2)_P);
            return(true);
        }
Esempio n. 2
0
        private bool m_SetBranch(int childIndex, T2 child)
        {
            if (ContainBranch(child))
            {
                return(false);
            }
            if (childIndex < branches.Count)
            {
                T2 t2 = m_GetBranch(childIndex);
                BaseTreeNode <T1, T2> _T2 = t2 as BaseTreeNode <T1, T2>;
                _T2.DicConnectParent();
            }
            branches[child.TreeNodeID] = child;
            IBaseTreeNode         _P = this as IBaseTreeNode;
            BaseTreeNode <T1, T2> _C = child as BaseTreeNode <T1, T2>;

            _C.SetParent((T2)_P);
            return(true);
        }
Esempio n. 3
0
 private bool m_ContainBranch(T2 t)
 {
     if (branches.ContainsKey(t.TreeNodeID))
     {
         return(true);
     }
     else
     {
         List <int> IDList = new List <int>(branches.Keys);
         for (int i = 0; i < IDList.Count; i++)
         {
             BaseTreeNode <T1, T2> node = branches[IDList[i]] as BaseTreeNode <T1, T2>;
             if (node.ContainBranch(t))
             {
                 return(true);
             }
         }
     }
     return(false);
 }
Esempio n. 4
0
        private int m_GetBranch(int depth, int childIndex, ref T2 t2)
        {
            if (depth == 0)
            {
                IBaseTreeNode _N = this;
                t2 = (T2)_N;
                return(0);
            }
            int        currentIndex = 0;
            List <int> branchList   = new List <int>(branches.Keys);

            for (int i = 0; i < branchList.Count; i++)
            {
                T2 node = branches[branchList[i]];
                if (depth == 1)
                {
                    if (childIndex == i)
                    {
                        t2           = node;
                        currentIndex = 0;
                        break;
                    }
                    currentIndex++;
                }
                else if (depth > 1)
                {
                    BaseTreeNode <T1, T2> _C = node as BaseTreeNode <T1, T2>;
                    int _cIndex = _C.m_GetBranch(depth - 1, childIndex - currentIndex, ref t2);

                    if (_cIndex == 0)
                    {
                        currentIndex = 0;
                        break;
                    }
                    currentIndex += _cIndex;
                }
            }
            return(currentIndex);
        }
Esempio n. 5
0
        private int m_GetBranchDepth()
        {
            int currentDepth = 0;

            if (branches.Count == 0)
            {
                return(0);
            }
            List <int> branchList = new List <int>(branches.Keys);

            for (int i = 0; i < branchList.Count; i++)
            {
                BaseTreeNode <T1, T2> _C = branches[branchList[i]] as BaseTreeNode <T1, T2>;
                int _curDepth            = _C.GetBranchDepth() + 1;
                if (currentDepth < _curDepth)
                {
                    currentDepth = _curDepth;
                }
            }

            return(currentDepth);
        }