public void Initialize(RunningState state) { foreach (SpelObjekt obj in spelObjektLista) { obj.Initialize(state); } }
public VanligtFiendeSkott(Game1 game, Sprite spriteSheet, RunningState presentState) : base(game, spriteSheet) { this.game = game; this.spriteSheet = spriteSheet; bild = spriteSheet.GetSubSprite(new Rectangle(40, 5, 5, 5)); Position = new Vector2(-100, -100); hastighet = 5; liv = 1; skada = 5; }
public StoneTowerBossStenBumling(Game1 game, Sprite spriteSheet, RunningState presentState) : base(game, spriteSheet) { this.game = game; this.spriteSheet = spriteSheet; bild = spriteSheet.GetSubSprite(new Rectangle(329, 36, 20, 20)); Position = new Vector2(-100, -100); hastighet = 2; liv = 1; skada = 30; }
public virtual void Initialize(RunningState runningState) { this.runningState = runningState; }
public override void Initialize(RunningState state) { base.Initialize(state); Setup(); }