public Fiende(Game1 game, Sprite spriteSheet) : base(game, spriteSheet) { this.gubbe = game.Player1; lever = true; drawLayer = 0.5f; }
public override void Initialize() { base.Initialize(); gubbe = new Gubbe(game, spriteSheet); spelObjektLista.Add(gubbe); knappNerTryckt = 0; }
public override void Initialize() { base.Initialize(); playState = PlayState.running; spelObjektLista.Clear(); gubbe = game.Player1; gubbe.Initialize(this); spelObjektLista.Add(gubbe); }
//Detta sätter spelets startvärden protected override void Initialize() { base.Initialize(); IsMouseVisible = true; spriteSheet = new Sprite(this.Content.Load<Texture2D>("FirstSpriteSheet")); font = this.Content.Load<SpriteFont>("vanligFont"); graphics.PreferredBackBufferWidth = 900; graphics.PreferredBackBufferHeight = 700; graphics.ApplyChanges(); Player1 = new Gubbe(this, spriteSheet); levelState = new LevelState(this, spriteSheet); levelState.Initialize(); menyState = new MenyState(this, spriteSheet); menyState.Initialize(); howToPlayState = new HowToPlayState(this, spriteSheet); howToPlayState.Initialize(); levelMenyState = new LevelMenyState(this, spriteSheet); levelMenyState.Initialize(); runningState = menyState; isMusicRunning = true; ControlMusic(isMusicRunning); backgroundManager = new BackgroundManager(this); backgroundManager.ChangeBackground(Background.grass); }