Esempio n. 1
0
        //========================================
        //      Unity's function
        //------------------------------
        private void Awake()
        {
            mVelocityInfo            = this.GetComponent <JCS_VelocityInfo>();
            mCharacterControllerInfo = this.GetComponent <JCS_CharacterControllerInfo>();

            // try to get the component in the same transform
            if (mLiveObjectAnimator == null)
            {
                mLiveObjectAnimator = this.GetComponent <JCS_2DLiveObjectAnimator>();
            }
        }
Esempio n. 2
0
        /* Functions */

        private void Awake()
        {
            this.mVelocityInfo = this.GetComponent<JCS_VelocityInfo>();
            this.mCharacterControllerInfo = this.GetComponent<JCS_CharacterControllerInfo>();

            // try to get the sound
            if (mSoundPlayer == null)
                this.mSoundPlayer = this.GetComponent<JCS_SoundPlayer>();

            // try to get the component in the same transform
            if (mAttackRecorder == null)
                mAttackRecorder = this.GetComponent<JCS_AttackerRecorder>();
            if (mLiveObjectAnimator == null)
                mLiveObjectAnimator = this.GetComponent<JCS_2DLiveObjectAnimator>();
        }
Esempio n. 3
0
        /* Functions */

        protected override void Awake()
        {
            base.Awake();

            this.mSpriteRenderer = this.GetComponent <SpriteRenderer>();
            this.m2DAnimator     = this.GetComponent <JCS_2DAnimator>();

            // try to get this component in this transform.
            if (mVelocityInfo == null)
            {
                mVelocityInfo = this.GetComponent <JCS_VelocityInfo>();
            }
            if (mAbilityFormat == null)
            {
                mAbilityFormat = this.GetComponent <JCS_AbilityFormat>();
            }
            if (mAttackRecorder == null)
            {
                mAttackRecorder = this.GetComponent <JCS_AttackerRecorder>();
            }

            // auto detect to see if this gameobject player or not.
            JCS_Player p = this.GetComponent <JCS_Player>();

            // if found it return true!
            if (p != null)
            {
                mIsPlayer = true;
            }
            else
            {
                mIsPlayer = false;
            }

            // set hp the same
            mPreCalHP = HP;
        }