Esempio n. 1
0
        public bool SetTriArray(MeshTriArray2D triArray)
        {
            CadId = triArray.LCadId;
            System.Diagnostics.Debug.Assert(CadId != 0);
            MeshId = triArray.Id;
            System.Diagnostics.Debug.Assert(MeshId != 0);
            Type = CadElementType.Loop;

            ElemPtCount = 3;
            ElemCount   = (uint)triArray.Tris.Count;
            Indexs      = new uint[ElemCount * ElemPtCount];
            for (uint ielem = 0; ielem < ElemCount; ielem++)
            {
                for (uint ipoel = 0; ipoel < ElemPtCount; ipoel++)
                {
                    Indexs[ielem * ElemPtCount + ipoel] = triArray.Tris[(int)ielem].V[ipoel];
                }
            }

            /*
             * Color[0] = 0.8f;
             * Color[1] = 0.8f;
             * Color[2] = 0.8f;
             */
            Color[0] = 0.2f;
            Color[1] = 0.2f;
            Color[2] = 0.2f;

            return(true);
        }
Esempio n. 2
0
        public Mesher2DDrawPart(MeshTriArray2D triArray)
        {
            IsSelected = false;
            IsShown    = true;
            Color[0]   = 0.8;
            Color[1]   = 0.8;
            Color[2]   = 0.8;
            LineWidth  = 1;
            Height     = 0;
            ElemIndexs = null;
            EdgeIndexs = null;

            CadId = triArray.LCadId;

            MeshId = triArray.Id;
            System.Diagnostics.Debug.Assert(MeshId != 0);
            Type = ElementType.Tri;

            ElemCount = (uint)triArray.Tris.Count;

            {
                // 面のセット
                ElemIndexs = new int[ElemCount * 3];
                for (int itri = 0; itri < ElemCount; itri++)
                {
                    ElemIndexs[itri * 3 + 0] = (int)triArray.Tris[itri].V[0];
                    ElemIndexs[itri * 3 + 1] = (int)triArray.Tris[itri].V[1];
                    ElemIndexs[itri * 3 + 2] = (int)triArray.Tris[itri].V[2];
                }
            }

            {
                // 辺のセット
                EdgeCount  = ElemCount * 3;
                EdgeIndexs = new int[EdgeCount * 2];
                for (int itri = 0; itri < ElemCount; itri++)
                {
                    EdgeIndexs[(itri * 3) * 2 + 0] = (int)triArray.Tris[itri].V[0];
                    EdgeIndexs[(itri * 3) * 2 + 1] = (int)triArray.Tris[itri].V[1];

                    EdgeIndexs[(itri * 3 + 1) * 2 + 0] = (int)triArray.Tris[itri].V[1];
                    EdgeIndexs[(itri * 3 + 1) * 2 + 1] = (int)triArray.Tris[itri].V[2];

                    EdgeIndexs[(itri * 3 + 2) * 2 + 0] = (int)triArray.Tris[itri].V[2];
                    EdgeIndexs[(itri * 3 + 2) * 2 + 1] = (int)triArray.Tris[itri].V[0];
                }
            }
        }