Esempio n. 1
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 /// <summary> Constructor with buffer. </summary>
 internal InteractiveMarkerInit(ref Buffer b)
 {
     ServerId = b.DeserializeString();
     SeqNum   = b.Deserialize <ulong>();
     Markers  = b.DeserializeArray <InteractiveMarker>();
     for (int i = 0; i < Markers.Length; i++)
     {
         Markers[i] = new InteractiveMarker(ref b);
     }
 }
Esempio n. 2
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 /// <summary> Constructor with buffer. </summary>
 internal InteractiveMarkerUpdate(ref Buffer b)
 {
     ServerId = b.DeserializeString();
     SeqNum   = b.Deserialize <ulong>();
     Type     = b.Deserialize <byte>();
     Markers  = b.DeserializeArray <InteractiveMarker>();
     for (int i = 0; i < Markers.Length; i++)
     {
         Markers[i] = new InteractiveMarker(ref b);
     }
     Poses = b.DeserializeArray <InteractiveMarkerPose>();
     for (int i = 0; i < Poses.Length; i++)
     {
         Poses[i] = new InteractiveMarkerPose(ref b);
     }
     Erases = b.DeserializeStringArray();
 }