Esempio n. 1
0
        static async ValueTask <(bool[] success, Pose[] poses)> TryGetFramePoseAsync(string[] ids)
        {
            bool[] success = null;
            Pose[] poses   = null;

            using (SemaphoreSlim signal = new SemaphoreSlim(0))
            {
                GameThread.Post(() =>
                {
                    try
                    {
                        List <bool> successList = new List <bool>();
                        List <Pose> posesList   = new List <Pose>();
                        foreach (string id in ids)
                        {
                            if (!TfListener.TryGetFrame(id, out var frame))
                            {
                                successList.Add(false);
                                posesList.Add(Pose.Identity);
                            }
                            else
                            {
                                successList.Add(true);
                                posesList.Add(frame.OriginWorldPose.Unity2RosPose());
                            }
                        }

                        success = successList.ToArray();
                        poses   = posesList.ToArray();
                    }
                    finally
                    {
                        signal.Release();
                    }
                });

                if (!await signal.WaitAsync(DefaultTimeoutInMs))
                {
                    Logger.Error("ControllerService: Unexpected timeout in TryGetFramePoseAsync");
                    return(new bool[ids.Length], new Pose[ids.Length]);
                }
            }

            return(success, poses);
        }
Esempio n. 2
0
        internal static async Task CaptureScreenshotAsync([NotNull] CaptureScreenshot srv)
        {
            if (Settings.ScreenCaptureManager == null)
            {
                srv.Response.Success = false;
                srv.Response.Message = "No screenshot manager has been set for this platform";
                return;
            }

            string     errorMessage = null;
            Screenshot ss           = null;
            Pose?      pose         = null;

            using (SemaphoreSlim signal = new SemaphoreSlim(0))
            {
                GameThread.Post(async() =>
                {
                    try
                    {
                        var assetHolder = UnityEngine.Resources
                                          .Load <GameObject>("App Asset Holder")
                                          .GetComponent <AppAssetHolder>();
                        AudioSource.PlayClipAtPoint(assetHolder.Screenshot, Settings.MainCamera.transform.position);

                        ss   = await Settings.ScreenCaptureManager.CaptureColorAsync();
                        pose = ss != null
                            ? TfListener.RelativePoseToFixedFrame(ss.CameraPose).Unity2RosPose().ToCameraFrame()
                            : (Pose?)null;
                    }
                    catch (Exception e)
                    {
                        errorMessage = e.Message;
                    }
                    finally
                    {
                        signal.Release();
                    }
                });

                if (!await signal.WaitAsync(DefaultTimeoutInMs))
                {
                    Logger.Error("ControllerService: Unexpected timeout in CaptureScreenshotAsync");
                    srv.Response.Success = false;
                    srv.Response.Message = "Request timed out";
                    return;
                }
            }

            if (errorMessage != null)
            {
                srv.Response.Success = false;
                srv.Response.Message = errorMessage;
                return;
            }

            if (ss == null)
            {
                srv.Response.Success = false;
                srv.Response.Message = "Captured failed for unknown reason";
                return;
            }

            srv.Response.Success    = true;
            srv.Response.Width      = ss.Width;
            srv.Response.Height     = ss.Height;
            srv.Response.Bpp        = ss.Bpp;
            srv.Response.Header     = (screenshotSeq++, ss.Timestamp, TfListener.FixedFrameId);
            srv.Response.Intrinsics = ss.Intrinsic.ToArray();
            srv.Response.Pose       = pose ?? Pose.Identity;
            srv.Response.Data       = await CompressAsync(ss);
        }