Esempio n. 1
0
        //public ToggleWidget PublishHead { get; private set; }
        //public ToggleWidget PublishPlanes { get; private set; }

        //public SenderWidget HeadSender { get; private set; }
        //public SenderWidget MarkersSender { get; private set; }

        void Awake()
        {
            DataPanelWidgets p = GetComponent<DataPanelWidgets>();
            p.AddHeadTitleWidget("GUI Dialogs");
            CloseButton = p.AddTrashButton();
            HideButton = p.AddHideButton();
            Listener = p.AddListener();
            Frame = p.AddFrame();
            FeedbackSender = p.AddSender();

            p.UpdateSize();
            gameObject.SetActive(false);
        }
Esempio n. 2
0
        void Awake()
        {
            DataPanelWidgets p = GetComponent <DataPanelWidgets>();

            p.AddHeadTitleWidget("AR");
            CloseButton = p.AddTrashButton();
            HideButton  = p.AddHideButton();
            ResetButton = p.AddResetButton();
            Frame       = p.AddFrame();
            Description = p.AddDataLabel("").SetHasRichText(true).SetAlignment(TextAnchor.MiddleCenter);
            WorldScale  = p.AddSlider("World Scale").SetMinValue(0.01f).SetMaxValue(1f);

            AutoFocus = p.AddToggle("Enable AutoFocus");

            PublishFrequency         = p.AddDropdown("Publish AR camera images");
            PublishFrequency.Options = new[]
            {
                "Off",
                "5 FPS",
                "10 FPS",
                "15 FPS",
                "20 FPS",
                "30 FPS"
            };

            OcclusionQuality         = p.AddDropdown("Occlusion Quality");
            OcclusionQuality.Options = new[]
            {
                "Off",
                "Fastest",
                "Medium",
                "Best",
            };

            ARMarkers             = p.AddARMarker();
            MarkerSender          = p.AddSender();
            ColorSender           = p.AddSender();
            DepthSender           = p.AddSender();
            DepthConfidenceSender = p.AddSender();

            p.AddCollapsibleWidget("Publishers")
            .Attach(MarkerSender)
            .Attach(ColorSender)
            .Attach(DepthSender)
            .Attach(DepthConfidenceSender)
            .UpdateSize();

            p.UpdateSize();
            gameObject.SetActive(false);
        }