Esempio n. 1
0
        //chamber or cavern
        public string Chamber()
        {
            Randomizer r = new Randomizer();
            Encounter e = new Encounter();
            Dressing d = new Dressing();
            string _rm;
            int check = r.RandNumber(1, 22);
            if (check < 18)
            {
                //stoneworked chamber
                _rm = "The room you've found is a stoneworked chamber. It is " + ChamberSize() + NumberOfExits() + d.RoomDress() + RoomContents();

                return _rm;
            }
            else if (check < 22)
            {
                //natural cavern
                _rm = "The room you've found is a natural cavern. It is " + CavernSize() + NumberOfExits() + d.RoomDress() + RoomContents();
                return _rm;
            }
            else
            {
                //special room
                _rm = "The room you've found is " + SpecialRoom() + NumberOfExits() + d.RoomDress() + RoomContents();
                return _rm;
            }
        }
Esempio n. 2
0
        public string AllHall()
        {
            Encounter e = new Encounter();
            Randomizer r = new Randomizer();
            string _dir;

            //**************************************************************************************************************************************
            //***********************************          CONTROL DENSITY OF ROOMS HERE AND BELOW          ****************************************
            //**************************************************************************************************************************************
            int rand = r.RandNumber(1, 45 + roomFreq); //NOT WORKING

            if (rand < 14) { _dir = "continues straight for " + Feet() + " The passage is " + PassWidth(); } //1-13
            else if (rand < 15) { _dir = "comes to a T. The right continues for " + Feet() + " and the left continues for " + Feet() + " These passages are " + PassWidth(); }//14
            else if (rand < 16) { _dir = "comes to a 4-way intersection. The right continues for " + Feet() + ",  the left continues for " + Feet() + " and the hallway continues straight for " + Feet() + " These passages are " + PassWidth(); } //15
            else if (rand < 18) { _dir = "continues straight for " + Feet() + ". It also branches left and then continues for " + Feet() + " These passages are " + PassWidth(); } // 16-17
            else if (rand < 23) { _dir = "turns left and then continues for " + Feet() + " The passage is " + PassWidth(); } //18-22
            else if (rand < 25) { _dir = "continues straight for " + Feet() + ". It also branches right and then continues for " + Feet() + " These passages are " + PassWidth(); }//23-24
            else if (rand < 29) { _dir = "turns right and then continues for " + Feet() + " The passage is " + PassWidth(); }//25-28
            else if (rand < 38) { _dir = "ends at a room." + " The passage is " + PassWidth(); }//29-37
            else if (rand < 40) { _dir = "ends at a door." + " The passage is " + PassWidth() + AfterDoor(); }//38-39
            else if (rand < 42) { _dir = "reveals a wandering monster.  The passage is " + PassWidth(); }//40-41
            else if (rand < 43) { _dir = "reveals " + Stairs() + " The passage is " + PassWidth(); } //42
            else if (rand < 44) { _dir = "terminates at a dead end." + SecretDoor() + " The passage is " + PassWidth(); } //43
            else { _dir = "ends at a room." + " The passage is " + PassWidth(); } //44 and above

            if (_dir.Contains("straight"))
            {
                numOfStraights++;
            }
            return _dir;
        }
Esempio n. 3
0
        public string NoStraight()
        {
            //roomFreq = 0;
            Encounter e = new Encounter();
            Randomizer r = new Randomizer();
            string _dir;

            //**************************************************************************************************************************************
            //***********************************          CONTROL DENSITY OF ROOMS HERE AND ABOVE          ****************************************
            //**************************************************************************************************************************************
            int rand = r.RandNumber(1, 25 + roomFreq); //NOT WORKING

            if (rand < 9) { _dir = "turns left and then continues for " + Feet() + " The passage is " + PassWidth();} //1-8
            else if (rand < 17) {_dir = "ends at a room." + " The passage is " + PassWidth();} //9-16
            else if (rand < 20) { _dir = "ends at a door." + " The passage is " + PassWidth() + AfterDoor(); } //17-19
            else if (rand < 23) { _dir = "reveals " + e.Wandering() + ".  The passage is " + PassWidth(); } //20-22
            else if (rand < 24) { _dir = "terminates at a dead end." + SecretDoor() + " The passage is " + PassWidth();} //23
            else {_dir = "ends at a room." + " The passage is " + PassWidth();} //24 and >
            numOfStraights = 0;
            return _dir;
        }
Esempio n. 4
0
        private void btnMap_Click(object sender, EventArgs e)
        {
            tbChaRes.Text = "";
            tbEncRes.Text = "";
            tbPasRes.Text = "";
            tbTreRes.Text = "";

            if (cbRoomFreq.Text == "Few") { roomFreq = 2; }
            else if (cbRoomFreq.Text == "Moderate") { roomFreq = 4; }
            else if (cbRoomFreq.Text == "Average") { roomFreq = 6; }
            else if (cbRoomFreq.Text == "More") { roomFreq = 8; }
            else if (cbRoomFreq.Text == "Many") { roomFreq = 10; }
            else { roomFreq = 0; }

            if (cbHallDist.Text == "Shortest") { roomSpread = 0; }
            else if (cbHallDist.Text == "Short") { roomSpread = 1; }
            else if (cbHallDist.Text == "Moderate") { roomSpread = 2; }
            else if (cbHallDist.Text == "Long") { roomSpread = 3; }
            else if (cbHallDist.Text == "Longest") { roomSpread = 4; }
            else { roomSpread = 0; }

            Passage p = new Passage();
            p.SetupRollMods(roomFreq, roomSpread);

            //main generate methods...//
            RoomChamber rc = new RoomChamber();
            Encounter en = new Encounter();
            Treasure t = new Treasure();

            tbPasRes.Text = p.PassageChk();

            if (tbPasRes.Text.Contains("wandering monster"))
            {
                tbEncRes.Text = en.Wandering();
            }
            if (tbPasRes.Text.Contains("room"))
            {
                tbChaRes.Text = rc.Chamber();
            }
            if (tbChaRes.Text.Contains("an encounter"))
            {
                tbEncRes.Text = en.Monster();
            }
            if (tbChaRes.Text.Contains("treasure"))
            {
                tbTreRes.Text = t.TreasureRoll();
            }

            //####################################################################################################################################
            //####################################################################################################################################

            // #################### need to check reg to see if anything saved, if not popup setup form. #########################################

            //####################################################################################################################################
            //####################################################################################################################################
        }
Esempio n. 5
0
 private void btnEncRRoll_Click(object sender, EventArgs e)
 {
     //encounter re-roll
     Encounter en = new Encounter();
     tbEncRes.Text = en.Monster();
 }
Esempio n. 6
0
        //Table 8 Chamber or Room Contents  ==> goto table 9
        public string RoomContents()
        {
            Passage p = new Passage();
            Treasure t = new Treasure();
            Encounter e = new Encounter();
            string _cont;
            List<string> l = new List<string>();

            l.Add("The room is mostly empty. ");//needs dressing
            l.Add("The room is mostly empty. ");
            l.Add("The room is mostly empty. ");
            l.Add("The room is mostly empty. ");
            l.Add("The room is mostly empty. ");
            l.Add("The room is mostly empty. ");
            l.Add("The room is mostly empty. ");
            l.Add("The room contains an encounter. ");
            l.Add("The room contains an encounter. ");
            l.Add("The room contains an encounter. ");
            l.Add("The room contains an encounter. ");
            l.Add("The room contains an encounter and treasure. ");
            l.Add("The room contains an encounter and treasure. ");
            l.Add("The room contains an encounter and treasure. ");
            l.Add("The room contains an encounter and treasure. ");
            l.Add("The room contains an encounter and treasure. ");
            l.Add("The room contains an encounter and treasure. ");
            l.Add("The room contains " + p.Stairs());
            l.Add("The room contains a trap. " + t.Trap());
            l.Add("The room contains only treasure. "); ////////////////////  TREASURE!!!!

            Randomizer r = new Randomizer();
            int rand = r.RandNumber(1, l.Count);
            var value = l[rand];
            _cont = value.ToString();
            return _cont;
        }
Esempio n. 7
0
        public string Pool()
        {
            Encounter e = new Encounter();
            string _pool;
            List<string> l = new List<string>();

            l.Add(". ");
            l.Add(". ");
            l.Add(". ");
            l.Add(". ");
            l.Add(". ");
            l.Add(". ");
            l.Add(". ");
            l.Add(". ");
            l.Add(". ");
            l.Add(". ");
            l.Add(". ");
            l.Add("that contains a pool. ");
            l.Add("that contains a pool. ");
            l.Add("that contains a pool with an encounter . ");
            l.Add("that contains a pool with an encounter . ");
            l.Add("that contains a pool with an encounter and a treasure. ");
            l.Add("that contains a pool with an encounter and a treasure. ");
            l.Add("that contains a pool with an encounter and a treasure. ");
            l.Add("that contains a magic pool that " + MagicPool());

            Randomizer r = new Randomizer();
            int rand = r.RandNumber(1, l.Count);
            var value = l[rand];
            _pool = value.ToString();
            return _pool;
        }