public CItemArray() { for (int i = 0; i < CConstants.MAX_ITEM_IN_GAME; i++) { items[i] = new Item.CItem(); } }
void Start() { _item = new Item.CItem(); //GetItemInfoFromItemManager(); _item.Print(); _goitem.GetComponent <Rigidbody>().AddForce(new Vector3(0, 30, 0) * 10f); //물체 한번 띄우기용 }
public void DrawItemInfo(Item.CItem item) { if (_currentViewingItemID == item.ItemCode) { return; } _itemImage.sprite = item.ItemImage; _itemName.text = item.ItemName; _itemExplain.text = ""; if (item is Item.CEquip) { DrawEquipExplain(item as Item.CEquip); } else if (item is Item.CConsumable) { DrawConsumableExplain(item as Item.CConsumable); } }
void SetItem(Item.CItem item) { }