public PlayingState() { Paused = false; Input = new InputManager(); camera = new Camera(); Players = new List<Player>(); MapTiles = new List<Sprite>(); collision = new Collision(); FPSText = ""; AvailableTextures = new Dictionary<string, Texture2D>(); }
public EditorState() { ChosenFile = false; ChosenMethod = false; LoadFile = false; GoMenu = false; FileLoadError = false; BuildHoriz = true; BuildAmount = 1; InputString = ""; Input = new InputManager(); camera = new Camera(); AvailableTextures = new Dictionary<string, Texture2D>(); MapTiles = new List<Sprite>(); map = new Map(); CurrentTexture = 0; CurrentDepth = 1.0f; }