static extern bool uosBPRaycast(ref Vector3 bp, ref Vector3 orig, ref Vector3 dir, float zmin, float zmax, float epsilon, ref BezierPatchHit hit);
static extern bool uosBPRaycastWithTransform(ref Vector3 bp, ref Matrix4x4 mat, ref Vector3 orig, ref Vector3 dir, float zmin, float zmax, float epsilon, ref BezierPatchHit hit);
public bool Raycast(Vector3 orig, Vector3 dir, float zmin, float zmax, float epsilon, ref BezierPatchHit hit) { return uosBPRaycast(ref cp[0], ref orig, ref dir, zmin, zmax, epsilon, ref hit); }
public bool Raycast(ref Matrix4x4 trans, Vector3 orig, Vector3 dir, float zmin, float zmax, float epsilon, ref BezierPatchHit hit) { return uosBPRaycastWithTransform(ref cp[0], ref trans, ref orig, ref dir, zmin, zmax, epsilon, ref hit); }
[DllImport("osdi")] static extern bool osdiBPRaycastWithTransform(ref Vector3 bp, ref Matrix4x4 mat, ref Vector3 orig, ref Vector3 dir, float zmin, float zmax, float epsilon, ref BezierPatchHit hit);
[DllImport("osdi")] static extern bool osdiBPRaycast(ref Vector3 bp, ref Vector3 orig, ref Vector3 dir, float zmin, float zmax, float epsilon, ref BezierPatchHit hit);
public bool Raycast(ref Matrix4x4 trans, Vector3 orig, Vector3 dir, float zmin, float zmax, float epsilon, ref BezierPatchHit hit) { return(osdiBPRaycastWithTransform(ref cp[0], ref trans, ref orig, ref dir, zmin, zmax, epsilon, ref hit)); }
public bool Raycast(Vector3 orig, Vector3 dir, float zmin, float zmax, float epsilon, ref BezierPatchHit hit) { return(osdiBPRaycast(ref cp[0], ref orig, ref dir, zmin, zmax, epsilon, ref hit)); }